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Steam News10 May 201412y ago

D12.1 Live Patch Hotfix

Hardpoint connection detectors have been modified to prevent hardpoints from showing as disconnected when going from shipyard to sector and back to shipyard.

Full notes

Full Kinetic Void update

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What changed

2 fixes1 addition0 changes1 removal
  • Store
  • Gameplay
  • Fixes
fixedFixed a store bug that was causing inventory not to transfer to the player.
addedAdditional fixes include a modify bug that allowed pieces to attach to loaded ships from existing shipyard components (if you had a piece on your mouse, then clicked load, a new ship would load, then if you placed the part, both ships possibly merged in a horrific way), now players receive an error message to drop the piece first.
fixedShipyard Controls have been fixed ~ Using Escape key to return to shipyard will no longer affect the way controls work
removedShips in Sector no longer periodically shake/act like jelly

Kinetic Void changes

fixedFixed a store bug that was causing inventory not to transfer to the player.
addedAdditional fixes include a modify bug that allowed pieces to attach to loaded ships from existing shipyard components (if you had a piece on your mouse, then clicked load, a new ship would load, then if you placed the part, both ships possibly merged in a horrific way), now players receive an error message to drop the piece first.
fixedShipyard Controls have been fixed ~ Using Escape key to return to shipyard will no longer affect the way controls work
removedShips in Sector no longer periodically shake/act like jelly

Hardpoint connection detectors have been modified to prevent hardpoints from showing as disconnected when going from shipyard to sector and back to shipyard.

Fixed a store bug that was causing inventory not to transfer to the player.

Additional fixes include a modify bug that allowed pieces to attach to loaded ships from existing shipyard components (if you had a piece on your mouse, then clicked load, a new ship would load, then if you placed the part, both ships possibly merged in a horrific way), now players receive an error message to drop the piece first.

Shipyard Controls have been fixed ~ Using Escape key to return to shipyard will no longer affect the way controls work

Note: Using the Escape key to return to the shipyard is a development tool only, inventory may not persist if using this method to return to shipyard. We recommend docking at an actual Station to reach a shipyard to maintain persistent inventory.

Ships in Sector no longer periodically shake/act like jelly

Oberon Freighter will need to have a launch platform subsystem applied to its Hangar Module in order to launch drones successfully.

Source

Steam News / 10 May 2014

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