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Steam News8 December 201411y ago

v1.0.4 Patch

v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts.

Full notes

Full Kinetic Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions9 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedNew Galaxy Required AddedNew “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
addedNew Galaxy Required AddedNew Starter Ship “Junk Hound” was made using random set of parts.
changedChangedIncreased all thrust outputs for all engines, boosters, and maneuvering thrusters.
changedChangedAdjusted the base price of all resources to reflect value of goods and rarity.
changedChangedIncreased range of sensors.
changedChangedIncreased max possible number of satellite objects around planets

v1.0.4

New Galaxy Required Added

  • New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate

  • New Starter Ship “Junk Hound” was made using random set of parts.

Changed

  • Doubled the size of planets

  • Doubled the average sector space

  • Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.

  • Adjusted the base price of all resources to reflect value of goods and rarity.

  • Increased range of sensors.

  • Increased max possible number of satellite objects around planets

  • Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.

  • Significantly increased weapon damages across the board

  • Reduced missile launch fire rate. there will be a longer delay between fire sets.

  • Doubled the health of Kinetic Field Generators.

  • Doubled Reactor output

  • Doubled Capacitor Recharge rate

  • Tweaked galaxy generation so that system links are a little closer together.

Fixed

  • Fixed name reversal for Drone Launch Platforms

  • Fixed name reversal for Drone Enhancers

  • Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.

Source

Steam News / 8 December 2014

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