Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
v1.0.4
New Galaxy Required Added
New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
New Starter Ship “Junk Hound” was made using random set of parts.
Changed
Doubled the size of planets
Doubled the average sector space
Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.
Adjusted the base price of all resources to reflect value of goods and rarity.
Increased range of sensors.
Increased max possible number of satellite objects around planets
Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.
Significantly increased weapon damages across the board
Reduced missile launch fire rate. there will be a longer delay between fire sets.
Doubled the health of Kinetic Field Generators.
Doubled Reactor output
Doubled Capacitor Recharge rate
Tweaked galaxy generation so that system links are a little closer together.
Fixed
Fixed name reversal for Drone Launch Platforms
Fixed name reversal for Drone Enhancers
Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.
Source
Changelog.gg summarizes and formats this update. How we read updates.
