HomeGamesUpdatesPricingMethodology
Steam News6 December 201411y ago

v1.03.1 Patch

v1.03.1 Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts.

Full notes

Full Kinetic Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixedThe success of salvaging nodes has been corrected (it was backwards).
fixedFixedCorrected an issue where ship combining could fail.
fixedFixedFixed an issue that could cause waypoints to not be removed on mission end.
fixedFixedFixed the start message for the Sector Skirmish mission.
fixedFixedFixed missions being able to use the player as an opposing faction.
changedChangedReduced the volume of hangar subsystems.

v1.0.7

Fixed

  • The success of salvaging nodes has been corrected (it was backwards).

  • Corrected an issue where ship combining could fail.

  • Fixed an issue that could cause waypoints to not be removed on mission end.

  • Fixed the start message for the Sector Skirmish mission.

  • Fixed missions being able to use the player as an opposing faction.

Changed

  • Reduced the volume of hangar subsystems.

  • Corrected Hangar subsystem misspelling.

  • Corrected some grammar in load screen hints.

  • Salvaging has been reimplemented. Will need another pass for balance/tweaks.

  • Thermal damage from salvage beams has been reduced.

  • Improvements to sector generation for future expansion of mission API.

Source

Steam News / 6 December 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.