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Steam News2 March 20251y ago

Multiplayer Patch #2

2.4.2 The war on bugs continues! New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!

Full notes

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What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Server
  • Performance
addedNew Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!)
changedDropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth
addedAdded new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load
changedImproved multiplayer spectating! (still not amazing)
addedAdded new end-screens for multiplayer matches, including spectating and victory screens (WIP)
addedAdded a whole bunch of new and exciting bugs!

2.4.2 The war on bugs continues!

  • New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!)

  • Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth

  • Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load

  • Improved multiplayer spectating! (still not amazing)

  • Attempted to solve issues encountered when hosting sequential games (thanks sev!)

  • Added new end-screens for multiplayer matches, including spectating and victory screens (WIP)

  • Added a whole bunch of new and exciting bugs!

Thanks for bearing with me folks, this isn't over yet!

Source

Steam News / 2 March 2025

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