Full notes
Full Kiloton update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
2.4.2 The war on bugs continues!
New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!)
Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth
Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load
Improved multiplayer spectating! (still not amazing)
Attempted to solve issues encountered when hosting sequential games (thanks sev!)
Added new end-screens for multiplayer matches, including spectating and victory screens (WIP)
Added a whole bunch of new and exciting bugs!
Thanks for bearing with me folks, this isn't over yet!
Source
Changelog.gg summarizes and formats this update. How we read updates.
