Full notes
Full Killing Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
Games in progress are now visible in the lobby list and are joinable mid-game!
All co-op games, including games in progress, are now visible in the lobby at all times. Players can join and rejoin rooms on the fly. This will make more rooms available and give you something to do while waiting for more players to join your room. Co-op games get harder with more players. Previously when creating a co-op game you would have to wait for others to join before starting the game, and the games already in progress did not show up in the lobby list reducing the number of lobbies available.
Join or rejoin online games in progress.
Everyone can start the game.
Everyone can restart the game.
Fixed a bug that would cause a host to shutdown on a client disconnect.
Joining new games resets your points and weapons.
Lobby refreshes when shown.
Reduced the cost of SMGs.
Increased the cost of the 50 Caliber Rifle.
Have fun Killing Zombies!
Source
Changelog.gg summarizes and formats this update. How we read updates.
