Full notes
Full Killing Room update
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What changed
- Balance
- Gameplay
- Fixes
Killing Room changes
Hi! We have new update for you. As always, it contains some bugfixes, improvements and some new content focused on traps and enemy groups that you will encounter. But we are also trying to balance game a little bit more so you can enjoy it with as little frustration as possible.
New content:
New enemy groups, mostly hard ones (more than 100)
New trap room variations in each "world"
New achievement for beating game on Hardcore mode
Fixes:
Frost rifle shooting in wrong direction sometimes
Two achievements fixed - Quiter and Unlimited Gun Works (it was part of previous hotfix with no announcement so we are only writing it here to make it more visible)
Bad item not working if it deducts from 0 and you later increase that stat Various fixes to Online Voting - if it still won't work for you, please, let us know
Left Shift key not bindable
Puzzle rooms activating even before player opens the door
Player sometimes losing bonus from items that give more/less points to character development (Kingpin, Mollycoddle etc)
Player soemtimes obtains wrong bad item from Wheel of Fortune (game informs you about one item and gives you different one)
Balancing and improvements:
Boss 2 (Snowman) has now reduced HP
Boss 4 has now reduced HP
Boss 5 has now reduced HP
Boss 7 has now more HP and gives you more collision damage
Boss 8 has now more HP, much stronger attacks and spawns more dangerous snowman types Increased range for melee weapons
Source
Changelog.gg summarizes and formats this update. How we read updates.
