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Steam News4 November 20169y ago

HARDCORE update is here!

This is our "HARDCORE" update that brings new difficulty for players who think that Killing Room is too easy.

Full notes

Full Killing Room update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Performance
addedThis is our "HARDCORE" update that brings new difficulty for players who think that Killing Room is too easy. HARDCORE mode gives you less Ammo and lower starting stats and it also makes you more fragile (25% increased damage from all sources). You also get one Bad perk at the start of each game. We didn't lower your stamina and speed (because it would be frustrating) and you can always use aiming to compensate for lowered accuracy stat (our aiming is now extremely precise). But hardcore mode isn't the only change in this update. There is a lot of balancing, fixing and improving. Hope you enjoy it!
changedHARDCORE mode:Player takes 25% more damage from all sources
addedHARDCORE mode:One random Bad Item on every new game
changedHARDCORE mode:Less ammo on weapon pickup
fixedFixes:Another part of solution to fps drops
fixedFixes:Some cases of crashes

This is our "HARDCORE" update that brings new difficulty for players who think that Killing Room is too easy. HARDCORE mode gives you less Ammo and lower starting stats and it also makes you more fragile (25% increased damage from all sources). You also get one Bad perk at the start of each game. We didn't lower your stamina and speed (because it would be frustrating) and you can always use aiming to compensate for lowered accuracy stat (our aiming is now extremely precise). But hardcore mode isn't the only change in this update. There is a lot of balancing, fixing and improving. Hope you enjoy it!

HARDCORE mode:

  • Player takes 25% more damage from all sources

  • One random Bad Item on every new game

  • Lower starting stats of player's character

  • Less ammo on weapon pickup

Fixes:

  • Another part of solution to fps drops

  • Some cases of crashes

  • Enemies outside the room preventing player to continue to other rooms

  • Various fixes to Online Voting and Item generating

  • Many other small and tiny fixes

Balancing:

  • Higher popularity deduction for entering main rooms (unpopular one, we know, but it was too easy to maintain high popularity with additional ammo loot from previous update)

  • Player takes less damage from explosions

  • Enemies are frozen for longer period of time

  • Tough bosses get lower health (Snowman boss #1)

  • Easy bosses get more health, better behaviour and sometimes even stronger attacks

Changes and improvements:

  • More bindable keys (right shift, mouse buttons etc)

  • You cannot open coffin with insufficient popularity

  • More accurately working lockpicking

  • Better freezing of enemies and objects, more freezable objects

We are preparing new update that will probably take more time - some new puzzle/trap rooms and new enemy groups, together with fixes, more balancing and anything you guys tell us to do (if we can do it and if we think that it will make game better!). :wink_kr:

Source

Steam News / 4 November 2016

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