Full notes
Full Killing Room update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
This is our "HARDCORE" update that brings new difficulty for players who think that Killing Room is too easy. HARDCORE mode gives you less Ammo and lower starting stats and it also makes you more fragile (25% increased damage from all sources). You also get one Bad perk at the start of each game. We didn't lower your stamina and speed (because it would be frustrating) and you can always use aiming to compensate for lowered accuracy stat (our aiming is now extremely precise). But hardcore mode isn't the only change in this update. There is a lot of balancing, fixing and improving. Hope you enjoy it!
HARDCORE mode:
Player takes 25% more damage from all sources
One random Bad Item on every new game
Lower starting stats of player's character
Less ammo on weapon pickup
Fixes:
Another part of solution to fps drops
Some cases of crashes
Enemies outside the room preventing player to continue to other rooms
Various fixes to Online Voting and Item generating
Many other small and tiny fixes
Balancing:
Higher popularity deduction for entering main rooms (unpopular one, we know, but it was too easy to maintain high popularity with additional ammo loot from previous update)
Player takes less damage from explosions
Enemies are frozen for longer period of time
Tough bosses get lower health (Snowman boss #1)
Easy bosses get more health, better behaviour and sometimes even stronger attacks
Changes and improvements:
More bindable keys (right shift, mouse buttons etc)
You cannot open coffin with insufficient popularity
More accurately working lockpicking
Better freezing of enemies and objects, more freezable objects
We are preparing new update that will probably take more time - some new puzzle/trap rooms and new enemy groups, together with fixes, more balancing and anything you guys tell us to do (if we can do it and if we think that it will make game better!). :wink_kr:
Source
Changelog.gg summarizes and formats this update. How we read updates.
