Full notes
Full Killing Floor: Incursion update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
With the recent update to Killing Floor
Incursion, as well as its launch on the Steam storefront, we are keeping a close eye on player feedback. We are expecting to ship a patch in the coming days address several of these issues.
These include
What changed
- Performance
- Fixes
- Gameplay
Killing Floor: Incursion changes
An option to skip the tutorial
Fixed a crash that could happen when attempting to find an online match
Fixed an issue where some players were kicked back to the main menu when attempting to find a game
Fixed a case where player icons would not show up in the leaderboards
Fixed a case where leaderboards would not appear to populate (they should populate as players log into the game after the update and check them)
Fixed an issue where players using the Nuke power-up in holdout could break the amount of bosses allowed to spawn
- VIVE onlyRemoved snap turn and endpoint turn for VIVE players that calibrate standing
And several other fixes are currently being tested for inclusion with this update. We are also investigating with AMD several performance related reports, so please make sure to post as many details as possible (such as exact hardware and driver versions) when letting us know about those. Don’t forget to try your hand at being the ultimate Zed killer on the leaderboards (hint: chained headshots will really help out your score!).
Source
Changelog.gg summarizes and formats this update. How we read updates.
