Full notes
Full Killing Floor: Incursion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Fixes
Killing Floor: Incursion changes
https://www.youtube.com/watch?v=WWxut0vewrI&feature=youtu.be Highlights
New Game Mode: Holdout
Leaderboards
Powerups
New weapon: Katana
Only available in Holdout.
New Difficulty: Hardcore Mode
Players can launch into this difficulty from the map select screen or change it in-game through the menu.
Free Move Optimizations
Smooth Turning
Only available for Solo and as the host for Co-Op
Nvidia VRWorks Features
Lens Matched Shading
MultiRes Shading
Achievements
General
Added messaging for Free Move controls
Added a Friend’s Only option for matchmaking
Hard Mode Gameplay Changes
Zeds can now run!
More Zeds are on the hunt
Health packs provide less health
Boss fights are more challenging
Holdout Powerups Additions
Unlimited Ammo
Vampire
Berserker
Zed Time
Nuke
4X Damage
Bug Fixes Free Move
Removed stuck spots
Fixed areas where player’s heads were clipping through geometry
Teleportation
Fixed cases where players could teleport inside of geometry
Progression
Fixed several cases where progression through the campaign could fail to progress normally
And many more
Source
Changelog.gg summarizes and formats this update. How we read updates.
