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Steam News24 May 20261mo ago

Demo updated

Hi everyone, Here is what is new in the updated version: Added gem target priority selection Added Hammer gem ability Added projectile trails (optional) Improved projectile movement and performance Using hotkeys now tog

Full notes

Full KillGem - New Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions5 changes3 removals
  • Gameplay
  • Workshop
  • Performance
  • Fixes
  • UI and audio
  • Balance
addedHere is what is new in the updated version:
addedAdded gem target priority selection
addedAdded Hammer gem ability
addedAdded projectile trails (optional)
changedImproved projectile movement and performance
addedAdded monster path highlighting in build mode

KillGem - New Blood changes

addedHere is what is new in the updated version:
addedAdded gem target priority selection
addedAdded Hammer gem ability
addedAdded projectile trails (optional)
changedImproved projectile movement and performance

Hi everyone,

Here is what is new in the updated version:

  • Added gem target priority selection

  • Added Hammer gem ability

  • Added projectile trails (optional)

  • Improved projectile movement and performance

  • Using hotkeys now toggles the appropriate modes (instead of just enabling them)

  • Added monster path highlighting in build mode

  • Other VFX improvements

  • Added gameplay menu polish (Escape key functionality)

  • Fixed a bug that caused lag when titans were killed in Marathon mode

  • Spacebar now properly toggles time

  • Calling waves early now grants spirit and XP bonuses

  • Some UI polish

  • Solved a bug where an emitter would be placed too high

  • Gem warmup UI no longer renders over the game UI

  • Gems in cages now fire even when a killshot is already on the way

  • Audio no longer fades when sourced close to the map edges

  • Fixed a bug that caused monsters to remain slowed after being frozen

  • Solved an issue where two gems could stack on top of each other in an emitter

  • Remapping primary and secondary mouse buttons now works properly for the UI as well

  • Calling all waves now works properly

  • Solved an issue where the warmup UI would not be removed if the Grabber grabbed a gem during warmup

Source

Steam News / 24 May 2026

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