Full notes
Full KillGem - New Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Performance
- Fixes
- UI and audio
- Balance
Hi everyone,
Here is what is new in the updated version:
Added gem target priority selection
Added Hammer gem ability
Added projectile trails (optional)
Improved projectile movement and performance
Using hotkeys now toggles the appropriate modes (instead of just enabling them)
Added monster path highlighting in build mode
Other VFX improvements
Added gameplay menu polish (Escape key functionality)
Fixed a bug that caused lag when titans were killed in Marathon mode
Spacebar now properly toggles time
Calling waves early now grants spirit and XP bonuses
Some UI polish
Solved a bug where an emitter would be placed too high
Gem warmup UI no longer renders over the game UI
Gems in cages now fire even when a killshot is already on the way
Audio no longer fades when sourced close to the map edges
Fixed a bug that caused monsters to remain slowed after being frozen
Solved an issue where two gems could stack on top of each other in an emitter
Remapping primary and secondary mouse buttons now works properly for the UI as well
Calling all waves now works properly
Solved an issue where the warmup UI would not be removed if the Grabber grabbed a gem during warmup
Source
Changelog.gg summarizes and formats this update. How we read updates.
