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Steam News10 April 20197y ago

Updates Round-Up #1

After the Day-2 patch a lot of small refinements and fixes were constantly added during the past few days. Here's the highlights of what's new and what's fixed!

Full notes

Full Killer Chambers update

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What changed

4 fixes4 additions1 change0 removals
  • Fixes
  • Gameplay
  • Compatibility
  • Balance
fixedAfter the Day-2 patch a lot of small refinements and fixes were constantly added during the past few days. Here's the highlights of what's new and what's fixed!
addedNEW STUFF
addedAdded in the system menu the option to lock the game at 60fps.
addedAdded a "deaths worldwide" counter in the title menu.
addedAdded support for the HD+ resolution (1440x900).
changedFendrel now is more generous and gives you double the amount of items for the same price as before, yay!

Killer Chambers changes

fixedAfter the Day-2 patch a lot of small refinements and fixes were constantly added during the past few days. Here's the highlights of what's new and what's fixed!
addedNEW STUFF
addedAdded in the system menu the option to lock the game at 60fps.
addedAdded a "deaths worldwide" counter in the title menu.
addedAdded support for the HD+ resolution (1440x900).

After the Day-2 patch a lot of small refinements and fixes were constantly added during the past few days. Here's the highlights of what's new and what's fixed!

NEW STUFF

  • Added in the system menu the option to lock the game at 60fps.

  • Added a "deaths worldwide" counter in the title menu.

  • Added support for the HD+ resolution (1440x900).

  • When you pick up the end level key, if you have missed any coins (dropped with the Top Hat ability) the game now picks them up for you automatically.

  • Fendrel now is more generous and gives you double the amount of items for the same price as before, yay!

FIXES

  • Fixed a bug where passage levels gave you two keys, making your life unacceptably easy!

  • Fixed a bug that stopped the tea bag counter when getting down quickly from Mascarone.

  • Fixed the passage levels patterns to prevent an easy solution skipping the opening dialogue and running before the trap are started.

  • Small STOP WATCH related fixes.

  • Re-balanced the difficulty of all coin (medium) and gem (hard) level variants in the Cellars!

Thanks to all the players that helped finding those pesky bugs and reported them in the discussion forums this week!! ❤

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Source

Steam News / 10 April 2019

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