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Steam News21 April 201610y ago

Patch 1.1.0 Warzone is now live!

Our first free content update for the game is now live! Check out the details of all the new features in this thread: http://steamcommunity.

Full notes

Full Kill to Collect update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
addedOur first free content update for the game is now live!Check out the details of all the new features in this thread: http://steamcommunity.com/app/241760/discussions/0/368542844488514871/ Apart from the new content the following fixes and changes have been made:
changedBalance changesIvan Ironfist - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage Bounty Target Fights - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached Enemy Rocketlauncher - Enemy rockets now inflict 3 damage Boss Abilities - Switched some boss abilities to different Bounty Targets in the Story Perfect room clear - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty
changedBug fixesFair Bounty Rewards - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen Spectate mode - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating Boss Music - Fixed two instances where the wrong boss music was playing Boss Abilities - The last Bounty Target (Story) now has the correct abilities Damaged after killing target - Players no longer takes damage after watching the target clear animation when killing a bounty target Powerups icon - HUD element no longer switches place after changing floors Pushed off ledges - When hanging on ledges or being down but not out you should now be invulnerable Necrocrator ledge - Necrocrators no longer target players hanging from a ledge Akimbo Goon Shooting - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks Penetrator enemy - Can now be affected by electricity stun

Kill to Collect changes

addedCheck out the details of all the new features in this thread: http://steamcommunity.com/app/241760/discussions/0/368542844488514871/ Apart from the new content the following fixes and changes have been made:
changedIvan Ironfist - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage Bounty Target Fights - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached Enemy Rocketlauncher - Enemy rockets now inflict 3 damage Boss Abilities - Switched some boss abilities to different Bounty Targets in the Story Perfect room clear - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty
changedFair Bounty Rewards - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen Spectate mode - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating Boss Music - Fixed two instances where the wrong boss music was playing Boss Abilities - The last Bounty Target (Story) now has the correct abilities Damaged after killing target - Players no longer takes damage after watching the target clear animation when killing a bounty target Powerups icon - HUD element no longer switches place after changing floors Pushed off ledges - When hanging on ledges or being down but not out you should now be invulnerable Necrocrator ledge - Necrocrators no longer target players hanging from a ledge Akimbo Goon Shooting - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks Penetrator enemy - Can now be affected by electricity stun

Our first free content update for the game is now live!

Check out the details of all the new features in this thread: http://steamcommunity.com/app/241760/discussions/0/368542844488514871/ Apart from the new content the following fixes and changes have been made:

Balance changes

Ivan Ironfist - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage Bounty Target Fights - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached Enemy Rocketlauncher - Enemy rockets now inflict 3 damage Boss Abilities - Switched some boss abilities to different Bounty Targets in the Story Perfect room clear - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty

Bug fixes

Fair Bounty Rewards - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen Spectate mode - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating Boss Music - Fixed two instances where the wrong boss music was playing Boss Abilities - The last Bounty Target (Story) now has the correct abilities Damaged after killing target - Players no longer takes damage after watching the target clear animation when killing a bounty target Powerups icon - HUD element no longer switches place after changing floors Pushed off ledges - When hanging on ledges or being down but not out you should now be invulnerable Necrocrator ledge - Necrocrators no longer target players hanging from a ledge Akimbo Goon Shooting - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks Penetrator enemy - Can now be affected by electricity stun

Source

Steam News / 21 April 2016

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