What changed
0 fixes1 addition2 changes0 removals
addedOur first free content update for the game is now live!Check out the details of all the new features in this thread: http://steamcommunity.com/app/241760/discussions/0/368542844488514871/ Apart from the new content the following fixes and changes have been made:
changedBalance changesIvan Ironfist - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage Bounty Target Fights - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached Enemy Rocketlauncher - Enemy rockets now inflict 3 damage Boss Abilities - Switched some boss abilities to different Bounty Targets in the Story Perfect room clear - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty
changedBug fixesFair Bounty Rewards - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen Spectate mode - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating Boss Music - Fixed two instances where the wrong boss music was playing Boss Abilities - The last Bounty Target (Story) now has the correct abilities Damaged after killing target - Players no longer takes damage after watching the target clear animation when killing a bounty target Powerups icon - HUD element no longer switches place after changing floors Pushed off ledges - When hanging on ledges or being down but not out you should now be invulnerable Necrocrator ledge - Necrocrators no longer target players hanging from a ledge Akimbo Goon Shooting - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks Penetrator enemy - Can now be affected by electricity stun
Kill to Collect changes
addedCheck out the details of all the new features in this thread: http://steamcommunity.com/app/241760/discussions/0/368542844488514871/ Apart from the new content the following fixes and changes have been made:
changedIvan Ironfist - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage Bounty Target Fights - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached Enemy Rocketlauncher - Enemy rockets now inflict 3 damage Boss Abilities - Switched some boss abilities to different Bounty Targets in the Story Perfect room clear - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty
changedFair Bounty Rewards - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen Spectate mode - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating Boss Music - Fixed two instances where the wrong boss music was playing Boss Abilities - The last Bounty Target (Story) now has the correct abilities Damaged after killing target - Players no longer takes damage after watching the target clear animation when killing a bounty target Powerups icon - HUD element no longer switches place after changing floors Pushed off ledges - When hanging on ledges or being down but not out you should now be invulnerable Necrocrator ledge - Necrocrators no longer target players hanging from a ledge Akimbo Goon Shooting - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks Penetrator enemy - Can now be affected by electricity stun
Our first free content update for the game is now live!
Check out the details of all the new features in this thread: http://steamcommunity.com/app/241760/discussions/0/368542844488514871/ Apart from the new content the following fixes and changes have been made:
Balance changes
Ivan Ironfist - Armorbreaker ability debuff now causes enemy to take double damage on next incoming hit. Previously +1 damage Bounty Target Fights - A higher amount of Bounty Target cohorts can now spawn before the population cap of the boss room is reached Enemy Rocketlauncher - Enemy rockets now inflict 3 damage Boss Abilities - Switched some boss abilities to different Bounty Targets in the Story Perfect room clear - The perfect room clear tech bonus have been lowered from 20 to 10 for normal difficulty
Bug fixes
Fair Bounty Rewards - Bounty Rewards will now be adjusted in value according to the Difficulty level chosen Spectate mode - Spectate target can now be changed with the mouse. Fixed some GUI issues when spectating Boss Music - Fixed two instances where the wrong boss music was playing Boss Abilities - The last Bounty Target (Story) now has the correct abilities Damaged after killing target - Players no longer takes damage after watching the target clear animation when killing a bounty target Powerups icon - HUD element no longer switches place after changing floors Pushed off ledges - When hanging on ledges or being down but not out you should now be invulnerable Necrocrator ledge - Necrocrators no longer target players hanging from a ledge Akimbo Goon Shooting - Akimbo Goons will no longer abort their shooting if they target an Ivan-player that blinks Penetrator enemy - Can now be affected by electricity stun