Full notes
Full Kill The Music update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Kill The Music changes
Update Summary:
This small update polishes the changes from last update, focusing on Bug Fixes, New Curses, Increasing Song Speed and Overall Balance Changes.
- NEW CURSESThe New Curse system if there are both a Larger Curse Pool to choose from and Harder Curses that counteract certain builds. We’ve added new curses to really explore this system better.
- BUG FIXESIn the last update a couple of Bugs and Soft-Locks were flagged and we’ve addressed a couple in this recent update.
- SONG SPEEDWe’ve increased the speed for all the songs slightly for a faster game feel.
- BALANCEThere were some balance issues with Boss Health being way too low for most players. We’ve adjusted the Boss Health, Enemy Damage and Stat Reward Amounts accordingly.
Future Plans:
Next on our docket is expanding our Upgrade Options to prepare for the full release. Stay tuned!
New Curses Added:
Solo Resets Combo
Combo Cap (10)
Only Perfect Ticks up Combo Count
Combo Count Increase Enemy Attack
Moving Consumes Combo Count
Dodge Costs HP
Player Hurt Resets Combo
Dodge Resets Combo
Mises Resets Combo
Balance Changes:
Shortened Spawn Time for Absurdity 3 Song 4, 7, 10 and 13 because some players were clearing enemies too fast, leading to wait time.
Increased Boss Health for All Absurdity Levels
Increased Enemy Damage in Absurdity 3.
Enabled Double Time Always Mode unlocked by default
Lowered Dodge Cooldown timer slightly
Set Good Beat Hits to be slightly easier to hit
Bug Fixes:
Fixed Typo in Chapter 1 Cutscene
Fixed Typo in Absurdity 3 Short Description
Fixed Typo in Firing Rate +3 Upgrade (description said +2 while the title said +3)
Set Round Start to use Med instead of Normal for Difficulty label for better terminology consistency
Fixed issue where Unlocks could soft lock players from accessing the “Play” option in Main Menu
Fixed issue where Solo Costs Health curse would soft lock player in next round in certain circumstances.
Fixed issue where Guitar Beam would interfere with all instrument functionality
Fixed issue where if Firing Rate +3 Upgrade was selected in Tutorial, the upgrade would not correctly be activated/added in next round.
Fixed issue where Completing Absurdity 3 would soft lock the player from playing again (Absurdity 4 would be incorrectly unlocked, when it’s not in build)
Fixed issue where if you navigate the main menu towards a “run start” as fast as possible the asset loader will not have enough time to compile data and soft-lock the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
