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Steam News14 June 20251y ago

DEMO UPDATE v0.46

Update Summary: This small update polishes the changes from last update, focusing on Bug Fixes, New Curses, Increasing Song Speed and Overall Balance Changes.

Full notes

Full Kill The Music update

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What changed

10 fixes4 additions9 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedThis small update polishes the changes from last update, focusing on Bug Fixes, New Curses, Increasing Song Speed and Overall Balance Changes.
addedNEW CURSES: The New Curse system if there are both a Larger Curse Pool to choose from and Harder Curses that counteract certain builds. We’ve added new curses to really explore this system better.
fixedBUG FIXES: In the last update a couple of Bugs and Soft-Locks were flagged and we’ve addressed a couple in this recent update.
changedSONG SPEED: We’ve increased the speed for all the songs slightly for a faster game feel.
changedBALANCE: There were some balance issues with Boss Health being way too low for most players. We’ve adjusted the Boss Health, Enemy Damage and Stat Reward Amounts accordingly.
changedNext on our docket is expanding our Upgrade Options to prepare for the full release. Stay tuned!

Kill The Music changes

addedThis small update polishes the changes from last update, focusing on Bug Fixes, New Curses, Increasing Song Speed and Overall Balance Changes.
addedNEW CURSES: The New Curse system if there are both a Larger Curse Pool to choose from and Harder Curses that counteract certain builds. We’ve added new curses to really explore this system better.
fixedBUG FIXES: In the last update a couple of Bugs and Soft-Locks were flagged and we’ve addressed a couple in this recent update.
changedSONG SPEED: We’ve increased the speed for all the songs slightly for a faster game feel.
changedBALANCE: There were some balance issues with Boss Health being way too low for most players. We’ve adjusted the Boss Health, Enemy Damage and Stat Reward Amounts accordingly.

Update Summary:

This small update polishes the changes from last update, focusing on Bug Fixes, New Curses, Increasing Song Speed and Overall Balance Changes.

  • NEW CURSESThe New Curse system if there are both a Larger Curse Pool to choose from and Harder Curses that counteract certain builds. We’ve added new curses to really explore this system better.
  • BUG FIXESIn the last update a couple of Bugs and Soft-Locks were flagged and we’ve addressed a couple in this recent update.
  • SONG SPEEDWe’ve increased the speed for all the songs slightly for a faster game feel.
  • BALANCEThere were some balance issues with Boss Health being way too low for most players. We’ve adjusted the Boss Health, Enemy Damage and Stat Reward Amounts accordingly.

Future Plans:

  • Next on our docket is expanding our Upgrade Options to prepare for the full release. Stay tuned!

New Curses Added:

  • Solo Resets Combo

  • Combo Cap (10)

  • Only Perfect Ticks up Combo Count

  • Combo Count Increase Enemy Attack

  • Moving Consumes Combo Count

  • Dodge Costs HP

  • Player Hurt Resets Combo

  • Dodge Resets Combo

  • Mises Resets Combo

Balance Changes:

  • Shortened Spawn Time for Absurdity 3 Song 4, 7, 10 and 13 because some players were clearing enemies too fast, leading to wait time.

  • Increased Boss Health for All Absurdity Levels

  • Increased Enemy Damage in Absurdity 3.

  • Enabled Double Time Always Mode unlocked by default

  • Lowered Dodge Cooldown timer slightly

  • Set Good Beat Hits to be slightly easier to hit

Bug Fixes:

  • Fixed Typo in Chapter 1 Cutscene

  • Fixed Typo in Absurdity 3 Short Description

  • Fixed Typo in Firing Rate +3 Upgrade (description said +2 while the title said +3)

  • Set Round Start to use Med instead of Normal for Difficulty label for better terminology consistency

  • Fixed issue where Unlocks could soft lock players from accessing the “Play” option in Main Menu

  • Fixed issue where Solo Costs Health curse would soft lock player in next round in certain circumstances.

  • Fixed issue where Guitar Beam would interfere with all instrument functionality

  • Fixed issue where if Firing Rate +3 Upgrade was selected in Tutorial, the upgrade would not correctly be activated/added in next round.

  • Fixed issue where Completing Absurdity 3 would soft lock the player from playing again (Absurdity 4 would be incorrectly unlocked, when it’s not in build)

  • Fixed issue where if you navigate the main menu towards a “run start” as fast as possible the asset loader will not have enough time to compile data and soft-lock the game.

Source

Steam News / 14 June 2025

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