Full notes
Full Kill The Music update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- UI and audio
Kill The Music changes
This update focuses on Upgrade Unlocks and Progression Balance.
We've added unlockable upgrades (via recorded game actions like enemies killed) and we’ve reworked Player, Enemy, Boss and Rewards Stats across the 3 Absurdities in the Demo.
We weren't able to include Cutscenes in this Update but Story Content, Upgrade Tuning and Boss Polish will be the focus of our June Update.
Kill The Music Demo Change Log 0.44
Major Changes
Added New Menu called Unlocks that track certain game actions (ie. Enemies Killed) and will “Unlock” powerful upgrades after conditions are met.
Increased Overall Round Start Reward Values (ie. Damage +5% to Damage +25%)
- Added new Round Start Reward“New Instrument Guaranteed” to force New Instrument to appear during the next upgrade screen if completed.
Added system to “force” certain rewards during a run for Hard Option (ie. Damage +25% in A2/A3 Round 4)
Set “New Instrument” Upgrade Option Icon to include a colored fire fx to indicate importance to players.
Re-tuned Fragment Rewards(meta-upgrade currency), Inspiration Costs (meta-upgrades) and Player/Enemy Stats to encourage playing current Absurdity instead of grinding previous Absurdity for meta-upgrades.
Reset current player save progress because of overall progression tuning.
Minor Changes
Optimized Solo “Portrait Slide-In” animation to improve loading performance.
Increased Song Volume during “solo activation” slightly
Sped up “Negative Energy” song speed and sync slightly
“No Reward” as a Round Start option will now automatically lower Kill Quota or Timer by 10%
Reduced frequency of Timer Rounds
Set New Instrument Upgrade Option to be slightly more common but become more uncommon with each additional instrument.
Re-tuned Round Start “Curse” selection and rotation.
Allowed small Drum Enemies to be knockbacked when attacked.
Set Dash Enemies to be uninterruptible during Dash Attack.
Added red indicator icons when there are new Inspiration, Unlocks, or Absurdities available for the player.
Added red indicator icons if player has not played the tutorial.
Bug Fixes
Dodge Heal now does not make players invincible after use.
Source
Changelog.gg summarizes and formats this update. How we read updates.
