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Steam News11 October 20241y ago

KILL KNIGHT - 1.0.5 Hotfix

Hi Knights, We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.

In this update3

Full notes

Full KILL KNIGHT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes2 additions3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Compatibility
changedPlease note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.
changedStay tuned for more updates!
addedIMPROVEMENTSAdded a new setting for disabling Quick Restart during Gameplay
addedIMPROVEMENTSAdded a new setting to rebind Interact input
fixedFIXESEnemies
fixedFIXESFixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state

KILL KNIGHT changes

changedPlease note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.
changedStay tuned for more updates!
addedAdded a new setting for disabling Quick Restart during Gameplay
addedAdded a new setting to rebind Interact input
fixedEnemies

Hi Knights,

We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.

Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.

Stay tuned for more updates!

HOTFIX NOTES

IMPROVEMENTS

Settings

  • Added a new setting for disabling Quick Restart during Gameplay

  • Added a new setting to rebind Interact input

FIXES

Enemies

  • Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state

  • Fixed an issue where enemies with Demonic Carapace would pop in when spawning

Equipment

  • Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still

General UI

  • Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing

  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background

  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly

Achievements

  • Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement

Miscellaneous

  • Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button

  • Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode

—————

KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord X/Twitter: @KILLKNIGHTGame TikTok: @KILLKNIGHTGame YouTube: @PlaySideStudiosOfficial Instagram: @PlaySideStudios Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

Source

Steam News / 11 October 2024

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