Full notes
Full KILL KNIGHT update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
Hi Knights,
It's been great to see you diving deep into the Abyssal Keep!
In case you missed it, our Lead Game Designer Sean, shared a message here on behalf of our development team for everyone who has played KILL KNIGHT and joined our community to date.
We have a new patch available now (v1.0.1), bringing updates to the game which are outlined in the list below.
Stay tuned for a game update soon.
HOTFIX NOTES
IMPROVEMENTS
Player
Graphical improvements to Pulse Counter effect
Equipment
Logic to handle goal unlocks completing and failing while playing on SEVER
Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability
Trait descriptions relating to Equipment stats have been removed from Equipment descriptions
Trait Icon visuals have been improved
DEMIGUARD now has proper visuals for its Wrath Explosion
ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems
ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds
Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555
Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000
Equipment unlock Tokken costs have been slightly reduced across the board
General UI
Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available
Rebinding support for movement for keyboard and mouse (defaulted to WASD)
Improved spacing and padding of the new movement controls found in Settings
Fixed Privacy Policy text misalignment
Audio & Music Additions
Re-mixes to Abyssal Sphere battle music tracks
Miscellaneous
Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before
Performance and memory allocation improvements
Accessibility
UI Flicker Reduction & High Readability Font Accessibility options added
Fixes
Enemies
QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death
HIVEN Power Gem absorbing has been improved
TURREKTS now correctly bounce off Blood Bombs
Blood decals now properly appear when enemies are killed by Traps
Ground visual effects on GHASTS & Boss have been fixed
Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive
Fixed Abyssal Sphere dialogue on death
Player
Addressed situation where Player could Wrath Absorb during any sword attack
Timescale has been fixed when performing Hyper Drives
Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects
Abyssal Layer
Game time now correctly pauses during the bridge sequence
Scoring
Requirements for achieving individual Abyssal Layer ranks has been addressed
Equipment
Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range
Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade
ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times
General UI
Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset
Fix for missing input definitions for mouse/keyboard bindings
Addressed left & right stick press input sprites that were getting mixed up on rebinds
“New Best” UI animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
