Full notes
Full Kill Fun Yeah update
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What changed
- Server
* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt. * Added visual overlay for damaged tiles. * Added music track: Korvspad * Added music track: Prutt's Night Out * Added client command: addvar * Added client command: reloadmapscript * Added client command: clearbans * Added server command: reloadmapscript * Added server command: clearbans * Added client/editor variables for GUI color values. * Added client variable: DebugShowPlayerPos * Added client variable: DebugShowPlayerServerPos * Added client variable: DebugShowMapOverlay * Added ability to change tile in tileset with numpad keys in the editor app. * Added ability to sample tileset coords with MMB in the editor app. * Changed so that the look direction of the local player is updated locally. * Changed so that ladders are always considered to be part of the middle layer. * Changed (increased) player base acceleration. * Fixed a lot of issues with integrated Intel GPUs on Windows. * Fixed a bug that could cause lag when transferring files to the client with large files or low bandwidth. * Fixed a bug where the key bindings window could become displaced after switching screen resolution. * Fixed a bug where the look direction of a player could be incorrect when mouse cursor was outside of the game window. * Fixed a bug where the screen rectangle would not be reset properly on respawn. * Fixed a bug that made it easy to accidentally draw tiles after closing a GUI window in the editor app.
Source
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