HomeGamesUpdatesPricingMethodology
Steam News15 June 201412y ago

KFY 1.03

* Added music track: Atlas Anthem * Added client resolution: 1920x1200 * Added compression for map tiles. * Added mouse wheel support for the in-game chat box and the game console.

Full notes

Full Kill Fun Yeah update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Server
addedAdded music track: Atlas Anthem * Added client resolution: 1920x1200 * Added compression for map tiles. * Added mouse wheel support for the in-game chat box and the game console. * Added key bindings for toggling and navigating the game console. * Added key bindings for custom (12) custom macros. * Added key binding for Build Mode (hold). * Added ability to execute multiple commands in sequence by using ';' as a delimiter. * Added client command: showconsole * Added client command: hideconsole * Added client command: quack * Added server settings variable: PlayerSpawnProtectDuration (default = 5.0) * Added server settings variable: PlayerStartHealth (default = 100) * Added server settings variable: PlayerStartSauce (default = 100) * Added server settings variable: ChatSpamProtect (default = TRUE) * Added server settings variable: ChatSpamProtectCount (default = 4) * Added server settings variable: ChatSpamProtectDuration (default = 2.0) * Added server settings variable: ChatSpamProtectMuteDuration (default = 6.0) * Changed so that there is a delay for switching teams and a player is killed if it is already spawned. * Changed so that the offset for the in-game chat box is only reset on new messages if it is already at the bottom. * Changed the way various GUI elements are drawn. * Changed so that debug output is not added to the message feed. * Changed so that the game console always covers the entire screen. * Changed so that initiating a stomp does not remove spawn protection. * Fixed a bug that counted time spectating as time alive. * Fixed a bug that could render the client app unresponsive after a failed/interrupted connection attempt. * Fixed a bug that prevented tiles to be places on F spawners in non-CTF games. * Fixed a bug that would sometimes start the client round timer with an incorrect time value. * Fixed various minor graphical glitches in the editor app.

* Added music track: Atlas Anthem * Added client resolution: 1920x1200 * Added compression for map tiles. * Added mouse wheel support for the in-game chat box and the game console. * Added key bindings for toggling and navigating the game console. * Added key bindings for custom (12) custom macros. * Added key binding for Build Mode (hold). * Added ability to execute multiple commands in sequence by using ';' as a delimiter. * Added client command: showconsole * Added client command: hideconsole * Added client command: quack * Added server settings variable: PlayerSpawnProtectDuration (default = 5.0) * Added server settings variable: PlayerStartHealth (default = 100) * Added server settings variable: PlayerStartSauce (default = 100) * Added server settings variable: ChatSpamProtect (default = TRUE) * Added server settings variable: ChatSpamProtectCount (default = 4) * Added server settings variable: ChatSpamProtectDuration (default = 2.0) * Added server settings variable: ChatSpamProtectMuteDuration (default = 6.0) * Changed so that there is a delay for switching teams and a player is killed if it is already spawned. * Changed so that the offset for the in-game chat box is only reset on new messages if it is already at the bottom. * Changed the way various GUI elements are drawn. * Changed so that debug output is not added to the message feed. * Changed so that the game console always covers the entire screen. * Changed so that initiating a stomp does not remove spawn protection. * Fixed a bug that counted time spectating as time alive. * Fixed a bug that could render the client app unresponsive after a failed/interrupted connection attempt. * Fixed a bug that prevented tiles to be places on F spawners in non-CTF games. * Fixed a bug that would sometimes start the client round timer with an incorrect time value. * Fixed various minor graphical glitches in the editor app.

Source

Steam News / 15 June 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.