Full notes
Full kill -9 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
By popular demand, we have improvements!
Yes, we have archetypes... Want to be aggro? Play aggressively. Want to be a spiky turtle? Play defensively. Want to manipulate reality around you? Play utilities. Want to play like nothing matters? Play a mix. New combos, new ways to kill processes, and new ways to get wiped out by the occasional rogue process.
And as if that weren't enough:
Card rebalancing. - Daemon rebalancing. - New cards. - New daemons. - (Did I mention archetypes?) Archetypes.
Don't let them tell you otherwise!
Source
Changelog.gg summarizes and formats this update. How we read updates.
