Full notes
Full KilaFlow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
KilaFlow changes
AMD Driver visual bugs should now be fixed - Breakpoints now respawn you at full health no matter what after falling or dying instantly. Dying to an enemy or other means now resets you to a checkpoint at full hp - Classic Mode (how breakpoints worked before) has been added to settings if you think thats too easy - Fragile Mode (immediate self destruct on respawn) has been added if you think THAT is too easy (or want to practice efficient/platinum runs) - Virus Mode (immediate self destruct on saving enemies) has been added if you want to practice provirus runs! - Worlds in level select can now be navigated with L/R (or 2 and 3 on keyboard) - Major cutscenes have been given longer skip time requirements because you guys cant put your controller down after completing a level (sorry speedrunners) also i know i was the one who taught you to not put your controllers down but shhhhhh) - Intro and Outro buttons have been added to the level select screen - Control Context UI from the demo has been added. Can be disabled in settings - We beat 4G-R3X with hammers again (they move slower, the horizontal magnets pull less) - 8-7 has been given more alternate routing and obstacles to make navigating easier/more enjoyable - The self destruct crash... MIGHT have been fixed? might have just made it harder to do though. if it's not fixed i think i know exactly how to fix it now though, it'll just take time. - Starting Screenwipe effect fixed on certain cutscenes - 4-X end cutscene timing adjusted, though this one may be slightly hardware dependent. trying to make it more consistent. - Scrollwebs stay out longer, have web vfx, and reduced kill time
Source
Changelog.gg summarizes and formats this update. How we read updates.
