What changed
0 fixes3 additions2 changes0 removals
- UI and audio
- Balance
- Gameplay
addedWhile doing so, i took in a lot of feedback of the games difficulty and made a big decision to make your hp and checkpoing system less "Life" like. I realized that while avoiding having lives in the game, the current system ended up having them anyway due to restarting the level if you dropped to 1HP. Now, BreakPoints will always respawn you to them if you have them with full HP, and if you die to an enemy you will also be respawned at a Breakpoint instead. Admittedly, this is a drastic change, and many of you may not like the easier version of the game like this. There is a bit of lost challenge......... which is EXACTLY why I have added "Inacessibility" settings in the options menu! No, not "Accessibility", IN acessibility! The base game was made more accessable, so instead i've made it so you can intentionally make the game harder for yourself with these settings!
changedClassic Mode - If you lose all your HP, you restart the level, even if you have a BreakPoint (this is how it used to work!)
changedFragile Mode - Taking any damage makes you self destruct immediately! Good for practicing perfect runs! (this also enables classic mode)
addedWhile i was at it, I also did a lot of polish to the game overall that can be seen in the patch notes updates and some balance changes to various levels and bosses ( namely 4G-R3X. Especially 4G-R3X ). There are also new palette options from the backers, a couple backer ads, and a new Onyx palette for collecting the mysterious but useless "Onyx Keys" you may have gotten before. I definitely didn't forget to add the button for this and it was in the game the whole time and i just forgot, definitely a new palette! Yup!
addedBeyond that, now that that major hurdle is over and everyone can play the game, i'm working on polish here and there and finishing up the kickstarter backer content before i add any new major content. We plan on releasing the OST very soon, i just gotta make art for it! At least now with this patch out I've got time for it.
KilaFlow changes
addedWhile doing so, i took in a lot of feedback of the games difficulty and made a big decision to make your hp and checkpoing system less "Life" like. I realized that while avoiding having lives in the game, the current system ended up having them anyway due to restarting the level if you dropped to 1HP. Now, BreakPoints will always respawn you to them if you have them with full HP, and if you die to an enemy you will also be respawned at a Breakpoint instead. Admittedly, this is a drastic change, and many of you may not like the easier version of the game like this. There is a bit of lost challenge......... which is EXACTLY why I have added "Inacessibility" settings in the options menu! No, not "Accessibility", IN acessibility! The base game was made more accessable, so instead i've made it so you can intentionally make the game harder for yourself with these settings!
changedClassic Mode - If you lose all your HP, you restart the level, even if you have a BreakPoint (this is how it used to work!)
changedFragile Mode - Taking any damage makes you self destruct immediately! Good for practicing perfect runs! (this also enables classic mode)
addedWhile i was at it, I also did a lot of polish to the game overall that can be seen in the patch notes updates and some balance changes to various levels and bosses ( namely 4G-R3X. Especially 4G-R3X ). There are also new palette options from the backers, a couple backer ads, and a new Onyx palette for collecting the mysterious but useless "Onyx Keys" you may have gotten before. I definitely didn't forget to add the button for this and it was in the game the whole time and i just forgot, definitely a new palette! Yup!
addedBeyond that, now that that major hurdle is over and everyone can play the game, i'm working on polish here and there and finishing up the kickstarter backer content before i add any new major content. We plan on releasing the OST very soon, i just gotta make art for it! At least now with this patch out I've got time for it.
Over the last few days, Ive been testing the game running on Godot 4.6.2 to see if i could fix the graphical issues preventing some players from playing the game, and it seems like it was a success! Everyone should be able to see Kila and the worlds they travel to in all their clear plastic glory!
While doing so, i took in a lot of feedback of the games difficulty and made a big decision to make your hp and checkpoing system less "Life" like. I realized that while avoiding having lives in the game, the current system ended up having them anyway due to restarting the level if you dropped to 1HP. Now, BreakPoints will always respawn you to them if you have them with full HP, and if you die to an enemy you will also be respawned at a Breakpoint instead. Admittedly, this is a drastic change, and many of you may not like the easier version of the game like this. There is a bit of lost challenge......... which is EXACTLY why I have added "Inacessibility" settings in the options menu! No, not "Accessibility", IN acessibility! The base game was made more accessable, so instead i've made it so you can intentionally make the game harder for yourself with these settings!
Classic Mode - If you lose all your HP, you restart the level, even if you have a BreakPoint (this is how it used to work!)
Fragile Mode - Taking any damage makes you self destruct immediately! Good for practicing perfect runs! (this also enables classic mode)
Virus Mode - Saving any datyte makes you self destruct immediately! Good for being the opposite of an Antivirus, what was that called...?
While i was at it, I also did a lot of polish to the game overall that can be seen in the patch notes updates and some balance changes to various levels and bosses (namely 4G-R3X. Especially 4G-R3X). There are also new palette options from the backers, a couple backer ads, and a new Onyx palette for collecting the mysterious but useless "Onyx Keys" you may have gotten before. I definitely didn't forget to add the button for this and it was in the game the whole time and i just forgot, definitely a new palette! Yup!
Beyond that, now that that major hurdle is over and everyone can play the game, i'm working on polish here and there and finishing up the kickstarter backer content before i add any new major content. We plan on releasing the OST very soon, i just gotta make art for it! At least now with this patch out I've got time for it.
I'd like to take things a little slower with this out of the way, as i havent gotten a proper break in a while and need to figure out the plan for the future (be it updates or future games) and how im gonna excecute them. The next things i may try and tackle are achievements and cloud saves. I'll also be atemtping Key Rebinding, but with steams built in rebinding system (cough cough use it for now plz) and it being a bit more of a dedication to work on it may come a bit after those former two.
As always, if any issues are found, please let me know in the discussions or replies!