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Steam News29 July 20196y ago

Khimera version 3.9

Today we have a slew of QoL updates to Chelshia's movement including an input buffering method so she won't drop inputs as often.

Full notes

Full Khimera: Destroy All Monster Girls update

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What changed

3 fixes3 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedToday we have a slew of QoL updates to Chelshia's movement including an input buffering method so she won't drop inputs as often. Also a new checkpoint in Mechanical Mayhem (something suggested for like a year oops) Version 3.9 - July 28, 2019
fixedFixed broken background in race results screen.
fixedFixed objects not properly spawning in the center of breakable objects.
fixedFixed being able to climb up into the quiz room from the previous room's ceiling, softlocking the game.
addedAttacking & Jumping now have 10-frame buffers. Pressing a button while Chelshia is currently inactive or otherwise too busy to respond will result in an up to 10 frame grace period where the action can take place once she is free again (instead of just dropping the input).
changedReleasing punch no longer resets charge, but instead decrements charge level. 15 frame buffer added where the button can be released while immobilized and still have it fire once able.

Khimera: Destroy All Monster Girls changes

addedToday we have a slew of QoL updates to Chelshia's movement including an input buffering method so she won't drop inputs as often. Also a new checkpoint in Mechanical Mayhem (something suggested for like a year oops) Version 3.9 - July 28, 2019
fixedFixed broken background in race results screen.
fixedFixed objects not properly spawning in the center of breakable objects.
fixedFixed being able to climb up into the quiz room from the previous room's ceiling, softlocking the game.
addedAttacking & Jumping now have 10-frame buffers. Pressing a button while Chelshia is currently inactive or otherwise too busy to respond will result in an up to 10 frame grace period where the action can take place once she is free again (instead of just dropping the input).

Today we have a slew of QoL updates to Chelshia's movement including an input buffering method so she won't drop inputs as often. Also a new checkpoint in Mechanical Mayhem (something suggested for like a year oops) Version 3.9 - July 28, 2019

  • Fixed broken background in race results screen.

  • Fixed objects not properly spawning in the center of breakable objects.

  • Fixed being able to climb up into the quiz room from the previous room's ceiling, softlocking the game.

  • Costume choice in race mode now saves, costume will be automatically equipped every time you enter race mode.

  • Attacking & Jumping now have 10-frame buffers. Pressing a button while Chelshia is currently inactive or otherwise too busy to respond will result in an up to 10 frame grace period where the action can take place once she is free again (instead of just dropping the input).

  • Saucy Shot changes:

    • Releasing punch no longer resets charge, but instead decrements charge level.

    • 15 frame buffer added where the button can be released while immobilized and still have it fire once able.

  • Harpie Boost is no longer interrupted by enemies.

    • This does not extend to falling spikes, giant cannonballs or track spikes.

  • Added 3rd checkpoint to Mechanical Mayhem between crusher segment and the rising spikes.

  • Minor level modifications.

Source

Steam News / 29 July 2019

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