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Steam News22 February 20206y ago

Khimera 4.1

Today some minor updates to a few stages and some big changes to the Pumpkin King to make him a little bit more manageable.

Full notes

Full Khimera: Destroy All Monster Girls update

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What changed

0 fixes3 additions2 changes0 removals
  • Maps
  • Balance
  • Gameplay
addedToday some minor updates to a few stages and some big changes to the Pumpkin King to make him a little bit more manageable. If the pumpkin heads are giving you a bit too much trouble, you can now defeat them for some food mid-fight!
addedAdded a visual indicator for kill planes in stages.
addedThe Pumpkin King can no longer turn around while charging his fire attack. False Pumpkins can now be defeated with a combination of the harpy boost and the mermaid anchor. They have 8HP (3 hits). Pumpkins will drop food on defeat, offering a slower, but safer method to fighting the Pumpkin King. Pumpkins hover about 8 pixels lower. Pumpkin fire rate rounded up to 4 seconds between shots. Pumpkins now synchronize their shots and will always fire about half a second apart rather than it being dependant on when the pumpkins spawn.
changedChanged backdrop tiles for Mt Afrokupa.
changedChanged how you access Mt Afrokupa TNT switch. In its previous format, it was too easy to mistake for the correct route, leading to confusion.

Khimera: Destroy All Monster Girls changes

addedToday some minor updates to a few stages and some big changes to the Pumpkin King to make him a little bit more manageable. If the pumpkin heads are giving you a bit too much trouble, you can now defeat them for some food mid-fight!
addedAdded a visual indicator for kill planes in stages.
addedThe Pumpkin King can no longer turn around while charging his fire attack. False Pumpkins can now be defeated with a combination of the harpy boost and the mermaid anchor. They have 8HP (3 hits). Pumpkins will drop food on defeat, offering a slower, but safer method to fighting the Pumpkin King. Pumpkins hover about 8 pixels lower. Pumpkin fire rate rounded up to 4 seconds between shots. Pumpkins now synchronize their shots and will always fire about half a second apart rather than it being dependant on when the pumpkins spawn.
changedChanged backdrop tiles for Mt Afrokupa.
changedChanged how you access Mt Afrokupa TNT switch. In its previous format, it was too easy to mistake for the correct route, leading to confusion.

Today some minor updates to a few stages and some big changes to the Pumpkin King to make him a little bit more manageable. If the pumpkin heads are giving you a bit too much trouble, you can now defeat them for some food mid-fight!

Level design changes are primarily to aide in guiding players towards the goal in some areas where the secret route might have been a bit too obvious.

Version 4.1 - February 22, 2020

  • Added a visual indicator for kill planes in stages.

  • The Pumpkin King has seen some revisions:

    • The Pumpkin King can no longer turn around while charging his fire attack.

    • False Pumpkins can now be defeated with a combination of the harpy boost and the mermaid anchor. They have 8HP (3 hits).

    • Pumpkins will drop food on defeat, offering a slower, but safer method to fighting the Pumpkin King.

    • Pumpkins hover about 8 pixels lower.

    • Pumpkin fire rate rounded up to 4 seconds between shots.

    • Pumpkins now synchronize their shots and will always fire about half a second apart rather than it being dependant on when the pumpkins spawn.

  • Changed backdrop tiles for Mt Afrokupa.

  • Changed how you access Mt Afrokupa TNT switch. In its previous format, it was too easy to mistake for the correct route, leading to confusion.

  • minor level modifications.

Source

Steam News / 22 February 2020

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