Full notes
Full KeyBreach update
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Repeated intro
Hello there,
What changed
- Gameplay
- Balance
- UI and audio
- Events
KeyBreach changes
It's an another update again!
Added
Random Breach Events (Mini game that can happen with 50% chance) on floor 6... 16... and so on. They are fairly easy to understand.
Fixes
Portrait Fixes on B-Side, on rounds and victory screens
Updated
Chinese words now start with 2 Letters... later on up to 4+ letters... then in the end game it's back to 1 Letter (Writing 1 letter is much harder in Chinese since they need to search in IME)
Korean now starts with 1-2 letters and can scale up higher later on
Japanese now have much lenghty words
FRAGMENTOR's words now gives +2s on CJK and +1s on other languages
The "IME Shift Tax" Compensation: If the game detects the dictionary is CJK and the generated word contains an English command prefix (like /HELLO or OBEY), we instantly grant a flat +1.5 seconds to the time reward to compensate for the time lost pressing Shift.
The "Reverse/Scramble" Compensation: If a CJK player is affected by MIRROR, SHUFFLE, ENCRYPTED or SCRAMBLE (via Curses, Bosses, or Items), we multiply their Time gained by 2.0x and Gold gained by 1.5x to reward them for the extreme effort of single-character IME hunting.
Payload (Meteor) Minigame Nerf: We will reduce the movement speed of the bugs by 35% specifically for CJK dictionaries, giving them the necessary time to select characters from their IME dropdown.
Source
Changelog.gg summarizes and formats this update. How we read updates.
