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Steam News26 June 20251y ago

Devlog - Episode 5

Welcome to Ketz: Galactic Overlords Devlog Episode 5 In this devlog, we're taking a closer look at systems that will shape the future of Ketz; from how you build your hero to how enemies adapt to your strength. 1.

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What changed

2 fixes12 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • Events
added1. A New World, New Gear to DiscoverNew Item System: Dynamic Item Stats, Stronger Loot
added1. A New World, New Gear to DiscoverA brand-new item system is being developed to make every drop feel impactful. Items from Common to Legendary now roll stats based on their rarity, with improved variety and depth. How It Works:
added1. A New World, New Gear to DiscoverSuffixes are added afterward, with their count calculated as: Suffix = Total Mod Slots - Prefix Count
fixed1. A New World, New Gear to DiscoverUnique Items Unique items follow their own rules; they are handcrafted; always fixed; always distinct. They cannot be found in alternate versions and stand apart from the stat roll system. Item Power (IP) All items are now evaluated with an Item Power value, calculated based on the total quality of their stats and scaled by rarity. This score directly affects the item’s value, pricing, and impact. What’s Next? This system lays the groundwork for deeper item crafting and better loot pacing. You’ll soon be able to plan builds around what you find; or what you choose to forge.
fixed2. Dynamic Wave System: No Run Is Ever the SameWe're moving away from fixed wave patterns. From now on, each run will offer a different combat flow; even if you're playing the same character, on the same map. Only boss encounter times are fixed. Other than that, every minute from 1 to 19 now pulls from a pool of alternative wave sets. Each wave stage has several possible variants, and the system randomly selects which one will spawn based on weighted chances. This means:
changed2. Dynamic Wave System: No Run Is Ever the SameSome waves may feel more intense, while others open up breathing room.
Other than that, every minute119Other than that, every minute increased, buff

Welcome to Ketz: Galactic Overlords Devlog Episode 5

In this devlog, we're taking a closer look at systems that will shape the future of Ketz; from how you build your hero to how enemies adapt to your strength.

1. A New World, New Gear to Discover

We’re starting with the foundation of every run: loot.

New Item System: Dynamic Item Stats, Stronger Loot

A brand-new item system is being developed to make every drop feel impactful. Items from Common to Legendary now roll stats based on their rarity, with improved variety and depth. How It Works:

  • Items can come with inherent stats that are automatically assigned and scale with rarity.

  • Then, prefixes are rolled from a dedicated stat pool.

  • Suffixes are added afterward, with their count calculated as: Suffix = Total Mod Slots - Prefix Count

  • Inherent stats don’t count toward total mod limits.

Higher rarities roll more powerful and complex stat combinations, making item discovery a more meaningful part of every run.

Unique Items Unique items follow their own rules; they are handcrafted; always fixed; always distinct. They cannot be found in alternate versions and stand apart from the stat roll system. Item Power (IP) All items are now evaluated with an Item Power value, calculated based on the total quality of their stats and scaled by rarity. This score directly affects the item’s value, pricing, and impact. What’s Next? This system lays the groundwork for deeper item crafting and better loot pacing. You’ll soon be able to plan builds around what you find; or what you choose to forge.

2. Dynamic Wave System: No Run Is Ever the Same

We're moving away from fixed wave patterns. From now on, each run will offer a different combat flow; even if you're playing the same character, on the same map. Only boss encounter times are fixed. Other than that, every minute from 1 to 19 now pulls from a pool of alternative wave sets. Each wave stage has several possible variants, and the system randomly selects which one will spawn based on weighted chances. This means:

  • You might face more enemies at the same timestamp in one run...

  • Or fight a completely different enemy type in another.

  • Some waves may feel more intense, while others open up breathing room.

  • It's all part of making every run feel fresh, adaptive, and full of unexpected moments.

3. A Glimpse Into the Next Chapter

The biggest part of this devlog and of our current development efforts; is the upcoming new chapter. We're deep in internal testing right now, and we expect to release this major update sometime between July 4 and 11. Here’s a quick look at what this next chapter will bring:

  • A brand-new forest-themed map

  • 3 entirely new bosses to challenge your builds

  • Completely new enemy types, including “Vol.2” versions of existing enemies with reworked behaviors

  • New Tier 2 item sets for deeper gear progression

  • 12 new monuments to discover

  • And a fresh set of new challenges to push your limits

We’re also sharing a small preview GIF from Chapter 2 just a hint of what’s to come.

All of the systems you've seen in this devlog; from the new item structure to the wave logic and upcoming content, are being shaped based on your feedback and our long term vision for Ketz.

We’ll continue to share development insights, systems, and upcoming content through future devlogs; and you’ll see many of these features roll out in upcoming updates. Thanks for joining us on this journey and we’ll see you in the next run.

— The Ketz: Galactic Overlords Team

Source

Steam News / 26 June 2025

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