Full notes
Full Ketz: Galactic Overlords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Performance
- Compatibility
🛠️ Bug Fixes
Black screen issue fixed. An error was identified in certain community-reported save files and has been fully resolved.
Fixed an issue where progression could get stuck at level 30.
An issue on the second map causing players to take damage from unclear sources has been fixed.
Projectiles passing through objects have been fixed.
Issues causing enemies to remain stationary have been resolved.
The scale/size issue of dropped items has been fixed.
⚙️ Performance & Optimization
Significant optimization improvements have been made to enemy behavior.
Significant optimization improvements have been made to environmental objects.
Significant optimization improvements have been made to enemy models.
FPS drops caused by excessive enemy spawns have been significantly reduced.
⚔️ Combat Feel Improvements
The repetitive “hit-and-run” combat loop has been refined. Combat now allows for clearer decision-making when diving into and pulling out of enemy groups, resulting in a smoother and more dynamic experience.
✨ Visual Improvements and New Additions
XP gems have been visually polished with a new shader. They now appear cleaner, brighter, and more satisfying to collect.
Support for screen resolutions up to 3840×2160 has been added.
Thank you once again for your ongoing feedback and support. Your insights help us fine-tune every part of Ketz. More features, polish, and content await!
— The Ketz: Galactic Overlords Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
