Full notes
Full Kerbal Space Program 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
- Fixes
- Gameplay
- Balance
π <-- This rocket denotes a fix that community members directly helped our dev team fix. Thanks to all of you who send in bug reports!
Bug Fixes
Flight & Map
π Fixed: Orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes [1]
π Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit [1]
π Fixed: Loading screen soft locks after a revert to launch while game is paused [1]
π Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards [1]
π Fixed: Fairings fly towards celestial bodies after being jettisoned [1]
π Fixed: Vessel focus behavior is wrong when using stack separators [1]
π Fixed: Kerbals in non-launch assemblies are lost when launching the vessel [1]
Implemented conic section highlighting when cursor hovers over trajectories in Map view
Fixed: Discarded stage's orbit changes when timewarping with acceleration
Fixed: Joints break when decoupling parts on vessels with physicsless parts
- FixedEC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied
Fixed: Vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x
Fixed: LV-99 XL gear sometimes hover above runway upon landing
Fixed: Celestial body trajectories are a solid color when viewed in the Map or Tracking Station
Fixed: Light tree shows all green lights earlier than intended on maneuver burn timer
Fixed: Decoupled stage without probe core/pod is controllable
Optimizations
Optimized CPU use for cloud rendering
Optimized MessageCenter to improve performance in flight scene
Improved GPU performance at KSC by rendering KSC ground during terrain prepass
Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work
Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere
Fixed: Vessel splashed-down behavior causes performance to drop
Fixed: Water and cloud render textures cause memory leak
Fixed: Stranded references in the Simulation Update code
Fixed: ParametricLineGenerator leaks memory
Fixed: Memory leaks from VegatationSystem
Removed unnecessary code when returning to main menu
Removed unnecessary calls in SetOceanMaterial code
Removed unnecessary planet textures to reduce GPU memory
Removed unnecessary calls in GetLiftVector code
Reduced memory usage on water rendering
Reduced unnecessary calls in the IVAPortraits code
Saving & Loading
Fixed: Unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC
Parts & Stock Vessels
Added gridfin parts GRFN-125 and GRFN-250
π Fixed: Extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines [1]
Updated mesh generation code for fairings
Fixed: LY-60 and LY-90 landing legs wheels are misaligned or flipped when extended
Fixed: Separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break
Fixed: Docking ports cannot always be targeted
Fixed: LT-1 landing leg does not align to the ground when extended
Fixed: Ground parts under compression fully extend during timewarp in game
- FixedAntenna ranges for fixed antennas not calculated correctly
Fixed: Rover wheels lose steering at low velocity
Fixed: Drag system errors when loading a vessel in atmospheric flight
UI / UX
π Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover [1]
Updated UI for Kerbal Manager
Updated Part Manager UI style
Construction
π Fixed: Max Impact statistic shows twice in part info tooltip [1]
Reenabled ALT to disable stack attach
Increased timeout for Fairing and Wing edit icons
Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB
- FixedVessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior
Fixed: Triangle panels placed with mirror symmetry are not oriented correctly
Fixed: The RA-15 antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
Fixed: The DTS-M1 antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB
Fixed: The Pegasus 1 ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB
Fixed: The Communotron 16-S antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
Environments
Cloud lighting and shading improvements
Application of atmosphere transmittance to cloud lighting
Unification of ambient light calculation for ray-marched, baked, and scaled clouds
Recalculation of average position for clouds to accommodate density
Updating scattering to use average/weighted position estimated from density samples
Moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere
π Fixed: Lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies [1]
π Fixed: Lighting is inconsistent at Laytheβs north pole [1]
π Fixed: Lighting is inconsistent at Vallβs north pole [1]
Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc.
Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother
Improved cloud blending with the atmosphere
Implementation of biome and triplanar mesh bucketing for terrain rendering
Optimized cloud shadows
Adjusted dynamic resolution calculation for clouds
Increased Eve's atmosphere scatter height
Fixed: Wrong scale on KSC light colliders creating log spam
Fixed: Decals not visible at higher altitudes above Eeloo
Fixed: Water is invisible when landing at a specific location on the surface of Eve
Fixed: Bop's polar crater appears distorted in map and tracking station
Fixed: Terrain spikes at Bop's south pole
- Fixedseen from orbit, Jool's surface disappears while medium quality clouds are enabled
EVA
Fixed: Attaching a decoupler that creates a fairing too close to the MK1 Command Pod which prevents Kerbals from exiting vessel
Improved self shadowing on Kerbal skin materials
Improved smoothness of the blink animation
FX & Audio
Adjusted Logitech Lighting FX when vehicle crashes
Adjusted Logitech Lighting colors when reaching some celestial bodies
Fixed: Wingtip vortices jump when entering celestial frame of reference
Fixed: Incorrect key colors during docking control for Logitech Lighting FX
Fixed: Booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin
Tutorials
Fixed: Reverting after using the Tutorial Menu to return to flight causes soft lock
Localization
Text updated for antialiasing options in Settings
Modding
Upgraded Unity to version 2022.3.5f1
Known Issues
Gridfins GRFN-125 and GRFN-250 Are Not Affected by SAS: This is due to a recently identified problem with control surfaces and how they interact with SAS. SAS is intended to work with Gridfins in the future, but for now they are manual control only.
PF-AD-XL 2500 Fueled Adapter Is Invisible When Viewed in VAB and Flight: We are aware of issue and are investigating.
First Time User Experience Prompt Does Not Appear When Vessel Loses Power for the First Time in Flight: This is new to v0.1.5.0, and we are investigating.
Submitting Bug Reports and Feedback
If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the KSP Forums Join us on Discord to Discuss Potential Changes
Bug reports should be shared to either: Private Division Customer Support Dedicated Bug Reports on the KSP Subforum
Source
Changelog.gg summarizes and formats this update. How we read updates.
