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Steam News11 June 20242y ago

KSP2 Release Notes - Update v0.2.2.0

Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft

Full notes

Full Kerbal Space Program 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes6 additions5 changes1 removal
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Gameplay
fixedConstructionFixed: Moving stages around in the extended staging stack is difficult
fixedConstructionFixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
fixedConstructionFixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
fixedConstructionFixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
changedFlight & MapUpdated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
changedFlight & MapAdjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
parachute default deploy pressures0.010.04parachute default deploy pressures increased, buff

Bug Fixes

Construction

  • Fixed: Moving stages around in the extended staging stack is difficult

  • Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel

  • Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building

  • Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel

Flight & Map

  • Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break

  • Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes

  • Revised parachute drag numbers to provide a more consistent experience

  • Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager

  • Maneuvers can now be created in the map even if a vessel shows 0 delta-V available

  • Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear

  • Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn

  • Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn

  • Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn

  • Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping

  • Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected

  • Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly

  • Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch

FX & Audio

  • Fixed: Smoke sequence VFX and SFX are missing after reverting to launch

Menus and Settings

  • Updated game credits

  • Removed the Private Division Launcher

Missions and Tutorials

  • Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion

  • Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial

Saving and Loading

  • Added aditional autosave points during Flight gameplay

UI / UX

  • Added a dedicated Recover Vessel button in the flight HUD

  • Added notifications for when a player attempts blocked actions during timewarp or paused states

  • Added UI signpost when timewarping

  • Added notifications for when a parachute breaks in flight

  • Reduced the duration of the pre-launch countdown sequence

Submitting Bug Reports and Feedback

If you'd like to provide feedback about this build: Suggest a Change on the KSP Forums

Bug reports should be shared to: Dedicated Bug Reports on the KSP Subforum

Source

Steam News / 11 June 2024

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