In this update3
Full notes
Full Kepler 186F update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, crisis management bots!
What changed
- Gameplay
- Maps
- Fixes
- Server
- UI and audio
Kepler 186F changes
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Fixes & Improvements
Game-related
Added more detail to the Dark Side map; mountains, plains, and ice on the sea now have richer details.
Fixed an issue where diving could trigger climbing, causing swimming to fail and resulting in drowning.
Adjusted the initial game loading animation and the animation for the initial activation of the neural network.
Adjusted the finish line details in the parkour map master mode.
Removed the random monster spawning logic from the Dark Side map.
Neural-Net Related
Improved STC durability bonus by increasing it from 10% to 30%.
Improved the uninstall button.
Improved interface clarity.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
Source
Changelog.gg summarizes and formats this update. How we read updates.
