Full notes
Full KELDER update
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Repeated intro
Hey everyone!
What changed
- Balance
KELDER changes
We’re officially 15 days away from the release of KELDER! Steam has approved the build without any issues — the game is locked in and ready to launch.
Right now, I'm focusing on polishing a few areas, tightening up the experience, and hunting down any lingering bugs. We’re still testing and recording edge cases — especially the weird and unique interactions that make KELDER … well, KELDER.
One of the game’s core features is that it randomizes interactions every time you play. Even I still get surprised (and spooked) by what happens. No two runs are the same.
It’s been a long journey to this point. After all the late nights and endless tweaking, it's strange to finally catch a small breath — but don’t worry, I’m still working hard to make sure everything is as polished and creepy as it should be at launch.
Thanks for sticking around — and if you haven’t already, be sure to wishlist KELDER to be notified when it drops!
See you in the basement.
– THOs Dev
Source
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