In this update6
Full notes
Full KELDER update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Maps
- Fixes
KELDER changes
I’ve been observing and taking notes from your gameplay and feedback, and working really hard to deliver this major update in a short time. This patch brings a lot of new content, system improvements, and bug fixes that should make the experience smoother, scarier, and more immersive.
Top Highlights
New Journal System – keeps track of thoughts, tasks, and hints, with a UI notification for new notes.
Full Tutorial Section – learn the core mechanics through an integrated tutorial.
3 New Entities – each with unique stories and behaviours.
80+ New Events – complete overhaul of encounters and event system.
Lighting Overhaul – updated global illumination and post-processing for more comfortable visuals.
Expanded Levels – new paths, rooms, and more save points across multiple levels.
Keyboard Key binding – players can now rebind their keys.
Full Patch Notes
New Content
Added a Journal system for player thoughts, tasks, and hints.
Journal UI updates when a new note is added.
Added a full tutorial section with UI integration.
Introduced 3 new entities with unique stories and behaviours.
Added ~80 new events with a complete overhaul of the encounter system.
Gameplay & Systems
Save system updated with more save points and locations.
Save UI now notifies players when progress is saved.
Save system improved to prevent rare softlock cases on critical paths.
Players can now rebind keyboard keys from the controls menu.
Critical events rebalanced and updated.
Levels
Level 0 slightly updated; location changes in location of Map 1.
Level 1 updated with a new critical path at the end.
Level 2 expanded with more save points.
Level 3 extended with a large new room.
Other
Character camera post-processing updated.
Global illumination completely overhauled.
Player vision adjusted for short-distance visibility in low light.
PODV entity improved with new behaviour, effects, and encounters.
Darkness entity updated with better interactions.
Chairguy updated with improved door interactions.
Radio modified with better responses and fixed rare incorrect lines.
Player sound system updated for more accurate sound.
Added new sounds.
Fixed subtitle errors.
Fixed various visual bugs.
Interaction objects are now more responsive.
Source
Changelog.gg summarizes and formats this update. How we read updates.
