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- KeeperRL
KeeperRL 1.1.8 is out
Fixed a crash in the keeper selection menu in Bonus Mod.
Announcement1 changeFixPerformance - KeeperRL
KeeperRL 1.1.7 is out
Added torture table and gallows to the church faction. Fixed application of bleeding and other effects to steeds, which were previously incorrectly applied to the rider. Fixed tracking of who killed creatures that bled…
Announcement6 changesFixGameplay - KeeperRL
A small cleaning in Steam Workshop mod versions
I know that a lot of players have been confused by the newest mods being tagged as Alpha37, which was actually an unfortunately named tag used by the 1.0 builds. Since I don't intend to break mod compatibility from now…
Announcement2 changesCompatibility - KeeperRL
KeeperRL 1.1.6 is out
It looks like I'm in an unlucky streak of urgent bug fixes, this time it's to stop crashing in mods that use the previously removed InferniteEffect() macro.
Announcement1 changeGameplay - KeeperRL
KeeperRL 1.1.5 is out
This fixes another two other issues found in 1.1.3. If you find that any other enemies are too hard or too easy to kill with recent changes, please let me know. Made it possible again to cut off hydra's heads. Only up t…
Announcement1 changeBalance - KeeperRL
KeeperRL 1.1.4 is out
The previous patch caused excessive limb injuries required to kill living creatures, which this should fix. Thanks to Tooca for bringing up the issue.
Announcement - KeeperRL
KeeperRL 1.1.3 is out
Some more bug fixes and gameplay improvements incoming. Please note that some of them will only take effect after starting a new game. Coffins will now heal body parts of sleeping undead creatures. Scoring critical hits…
Announcement5 changesFixGameplay - KeeperRL
KeeperRL 1.1.2 is out
This patch contains a few minor gameplay improvements and fixes. Ghoul will receive temporary, stackable damage and defense bonuses for eating corpses, instead of permanent stat increases. Added special handling of a sc…
Announcement3 changesGameplayBalance

