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- KeeperRL
KeeperRL 1.3 "Child Catcher" update is here!
In the spirit of the upcoming Halloween, KeeperRL is getting an update today featuring a playable witch character! Straight out of classic folk tales, she uses her witchcraft to terrorize the peace-loving inhabitants of…
Store3 changesBalanceCompatibility - KeeperRL
1.2.6 hotfix patch
Fixed a bug preventing AI from using any consumables or casting spells while blind. Fixed telepathy and night vision AI to use them only when blind/in darkness. Fixed incorrectly assigned equipment restriction groups. F…
Announcement4 changesFixPerformance - KeeperRL
1.2.5 hotfix patch
Fixed issue with game not starting if keybindings were modified. Fixed bug that prevented tricking Death. Allowed medium-sized creatures (such as dwarves) to push Sokoban boulders. Added a message when a creature is too…
Announcement3 changesFixGameplay - KeeperRL
1.2.4 hotfix patch
Immobile automatons will immediately drop crafted items. Fixed a UI glitch that showed creatures having multiple weapons equipped, when in fact they were holding only one.
Store2 changesFixUI/audio - KeeperRL
1.2.3 hotfix patch
Fixed an issue preventing immobile automatons from performing tasks. Fixed a crash preventing dungeonretirement.
Announcement2 changesFixPerformance - KeeperRL
1.2.2 hotfix patch
Fixed a crash when starting the game with some mods.
Announcement1 changeFixPerformance - KeeperRL
1.2.1 hotfix patch
Fixed an AI bug that caused creatures to get stuck when applying the "bypass allies" ability.
Announcement1 changeFix - KeeperRL
KeeperRL 1.2 “Polish the Polish” is out!
Development of KeeperRL is still going strong, even 1.5 years after the 1.0 launch. I’m always thinking about how to make the game accessible to a wider audience, which is why, over the past few months, I’ve added local…
Store21 changes1 numericFix - KeeperRL
Announcing upcoming KeeperRL QoL livestream!
Hello folks! I'm back after taking a break for a few months. I'm working on a new patch for KeeperRL, which is going to contain a lot of small quality of life improvements (among other things). I thought it could be a g…
Event1 change - KeeperRL
KeeperRL 1.1.10
Made the game respect a flag that prevents certain creatures from copulating with succubi. Fixed a minor issue with animal fence not having desired effect. Thanks to CSeven and chaoticandy for pointing out the bugs.
Announcement1 changeFix - KeeperRL
Happy 2025!
Since the launch of v1.0, I've been focused on fixing bugs and releasing content patches. As 2024 comes to a close, I wanted to do something fun and share a few facts and stories from KeeperRL's 11-year journey. Let's s…
Announcement7 changesFixGameplay - KeeperRL
KeeperRL 1.1.9 - Christmas Update
Hi everyone, I wanted to leave you all with a little Christmas gift before the holidays. This year KeeperRL finally went 1.0 and you’ve all shown such incredible support for me and the game. There’s more in store for Ke…
Store7 changesGameplayBalance - KeeperRL
KeeperRL 1.1.8 is out
Fixed a crash in the keeper selection menu in Bonus Mod.
Announcement1 changeFixPerformance - KeeperRL
KeeperRL 1.1.7 is out
Added torture table and gallows to the church faction. Fixed application of bleeding and other effects to steeds, which were previously incorrectly applied to the rider. Fixed tracking of who killed creatures that bled…
Announcement6 changesFixGameplay - KeeperRL
A small cleaning in Steam Workshop mod versions
I know that a lot of players have been confused by the newest mods being tagged as Alpha37, which was actually an unfortunately named tag used by the 1.0 builds. Since I don't intend to break mod compatibility from now…
Announcement2 changesCompatibility - KeeperRL
KeeperRL 1.1.6 is out
It looks like I'm in an unlucky streak of urgent bug fixes, this time it's to stop crashing in mods that use the previously removed InferniteEffect() macro.
Announcement1 changeGameplay


