Update history
Latest Keep Talking and Nobody Explodes updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Keep Talking and Nobody Explodes
Steam Workshop Support + Expanded Soundtrack!
Update 1.2 is here! The short version: mods are now supported and you can grab new modules, missions, a bus that can’t go below 50MPH, and more through Steam Workshop! Plus, we’ve expanded the soundtrack with seven bran…
Store8 changesWorkshopCompatibility - Keep Talking and Nobody Explodes
Over 10 Million Bombs Served
Since the launch of the game in October there have been more than 10 million attempts to defuse a bomb in Keep Talking and Nobody Explodes. Around 4 million of those attempts were successful! The other 6 million... not…
Announcement - Keep Talking and Nobody Explodes
Keep Talking and Nobody Explodes on Sale for 34% off!
Steam Summer Sale Keep Talking and Nobody Explodes is on sale for the first time since it's launch in October! Grab it now for 34% off or as a part of the Party Games Bundle for an additional 15% off the sale price.
Patch notes1 changeBalance - Keep Talking and Nobody Explodes
Keep Talking and Nobody Explodes on Sale for 34% off!
Steam Summer Sale Keep Talking and Nobody Explodes is on sale for the first time since it's launch in October! Grab it now for 34% off or as a part of the Party Games Bundle for an additional 15% off the sale price.
Patch notes1 changeBalance - Keep Talking and Nobody Explodes
HTC Vive Support Added (Gamepad required)
Version 1.1.4 for Windows Release Notes Initial support for the HTC Vive has been added. A gamepad is currently required to play. We are prototyping tracked controller support for potential inclusion in a future version.
Patch notes1 changeGameplay - Keep Talking and Nobody Explodes
HTC Vive Support Added (Gamepad required)
Version 1.1.4 for Windows Release Notes Initial support for the HTC Vive has been added. A gamepad is currently required to play. We are prototyping tracked controller support for potential inclusion in a future version.
Patch notes1 changeGameplay - Keep Talking and Nobody Explodes
Version 1.1.3
Version 1.1.3 for Windows and 1.1.1 for OS X Release Notes V-sync enabled by default. Oculus support updated to 1.3 SDK. Oculus Rift and DK2 supported on runtime 1.3 (with "allow unknown sources" enabled in Oculus Home)…
Patch notes2 changesGameplay - Keep Talking and Nobody Explodes
Version 1.1.3
Version 1.1.3 for Windows and 1.1.1 for OS X Release Notes V-sync enabled by default. Oculus support updated to 1.3 SDK. Oculus Rift and DK2 supported on runtime 1.3 (with "allow unknown sources" enabled in Oculus Home)…
Patch notes2 changesGameplay - Keep Talking and Nobody Explodes
Keep Talking and Nobody Explodes now available on Mac OS X!
We're pleased to announce that Keep Talking and Nobody Explodes is now available for Mac OS X! All past and future purchases now include support for both Windows and OS X. Please note that virtual reality is only suppor…
Announcement1 changeGameplay - Keep Talking and Nobody Explodes
Keep Talking and Nobody Explodes now available on Mac OS X!
We're pleased to announce that Keep Talking and Nobody Explodes is now available for Mac OS X! All past and future purchases now include support for both Windows and OS X. Please note that virtual reality is only suppor…
Announcement1 changeGameplay - Keep Talking and Nobody Explodes
Version 1.0.2
Version 1.0.2 Release Notes Change Results screens to show milliseconds when less than a minute remains. Moved alarm clock to a more visible position on the desk in non-VR mode. Tweaked a couple of missions to activate…
Patch notes8 changesFixGameplay - Keep Talking and Nobody Explodes
Community Update! 1 million bombs defused!
Wow! That's the best way we can sum up the past three weeks. Thank you everyone for your support, enthusiasm, videos, tweets, and hundreds upon hundreds of emails. Now that we've (sort of) got a handle on that, we wante…
Patch notes

