Full notes
Full Keep Talking and Nobody Explodes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Keep Talking and Nobody Explodes changes
Wow! That's the best way we can sum up the past three weeks. Thank you everyone for your support, enthusiasm, videos, tweets, and hundreds upon hundreds of emails. Now that we've (sort of) got a handle on that, we wanted to give you an update about some of the common questions we've been getting.
Mac Support
Yes, we will be adding support for OS X. We have a few remaining issues to deal with before we release it however. When it's ready for testing, we'll let you know!
Gamepad Support
We recently released an update (1.0.1) to address some gamepad issues that players had reported. Unfortunately, this has caused a few other issues, such as double-presses on some gamepads. While we work on fixing this, you can roll back to version 1.0.0 if you wish by following the instructions here: http://steamcommunity.com/app/341800/discussions/1/483368433107253346/#c483368526574504737
Manual Translations
Fans have been fantastic in translating the manual into more than 20 languages and have shared their work in our forums here: http://steamcommunity.com/app/341800/discussions/0/483367798495967126/ Please continue to do so! We recognize that the game itself will need translation support as well in the future, but we do not currently have a timeline for that.
But what about ___________ ?
From iPad support to more modules to mods to real-life Arduino projects to psychology experiments to seeded bombs, there sure are a lot of requests! Our priority after Mac support, along with fixing any issues that crop up, will be to address color blind support and manual variants. We'll have more to say on those over the next few weeks. We truly appreciate your patience and enthusiasm! And in case you were curious, we pulled some of the global stats for the Steam community. We're incredibly pleased to report that as a community, you've successfully defused over 1 million bombs! You've also exploded more than 1.5 million times. So, you know, work on that. - Ben, Allen, and Brian
Source
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