Announcement: Spawn System Overhaul and Highscore Update!
Hey Keepers! We’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game!
In this update5
Full notes
Full Keep Keepers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Keepers!
What changed
9 fixes3 additions4 changes0 removals
Gameplay
Balance
Events
Fixes
Store
changedWe’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies to appear, unintentionally decreasing the difficulty instead of increasing it.
changedWhat’s Changed:Minimum Spawn Period : Enemies will now spawn at highest every 0.5 seconds. Night 51+ Adjustments : Enemies won’t spawn faster after Night 51 but will increase in difficulty by scaling hp. HP Scaling : Starting from Night 51, enemy HP will increase by 5 each night. These changes ensure the game remains challenging after Night 51.
addedHighscore Updates:We know how much your highscores mean to you and the community. Removing all highscores would be unfair to those who worked hard to achieve them, but leaving unreachable scores up could demoralize new challengers.
addedHere’s our solution:Highscore Adjustment Offer: If you have a highscore above 55 nights and there’s no highscore above yours that’s under 55 nights, you can request us to delete your highscore. As a token of our gratitude, we’ll reward you with a unique Discord title for your contribution to keeping the leaderboards fair and competitive. Thank you for your continued support and understanding. Your passion drives us to keep improving the game for everyone. We can’t wait to see the new records you’ll achieve!
addedBalance ChangesLightning tower hitting players if no enemies present was meant as a fun gimmick. But it caused a lot of new players thinking they found a bug. So we decided to remove it.
changedBalance ChangesShop: Increased chances for lower tier items
Keep Keepers changes
changedWe’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies to appear, unintentionally decreasing the difficulty instead of increasing it.
changedMinimum Spawn Period : Enemies will now spawn at highest every 0.5 seconds. Night 51+ Adjustments : Enemies won’t spawn faster after Night 51 but will increase in difficulty by scaling hp. HP Scaling : Starting from Night 51, enemy HP will increase by 5 each night. These changes ensure the game remains challenging after Night 51.
addedWe know how much your highscores mean to you and the community. Removing all highscores would be unfair to those who worked hard to achieve them, but leaving unreachable scores up could demoralize new challengers.
addedHighscore Adjustment Offer: If you have a highscore above 55 nights and there’s no highscore above yours that’s under 55 nights, you can request us to delete your highscore. As a token of our gratitude, we’ll reward you with a unique Discord title for your contribution to keeping the leaderboards fair and competitive. Thank you for your continued support and understanding. Your passion drives us to keep improving the game for everyone. We can’t wait to see the new records you’ll achieve!
addedLightning tower hitting players if no enemies present was meant as a fun gimmick. But it caused a lot of new players thinking they found a bug. So we decided to remove it.
We’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies to appear, unintentionally decreasing the difficulty instead of increasing it.
We will roll out some significant changes to address this and ensure the game remains challenging and fun:
What’s Changed:
Minimum Spawn Period
Enemies will now spawn at highest every 0.5 seconds.
Night 51+ Adjustments
Enemies won’t spawn faster after Night 51 but will increase in difficulty by scaling hp.
HP Scaling
Starting from Night 51, enemy HP will increase by 5 each night. These changes ensure the game remains challenging after Night 51.
Highscore Updates:
We know how much your highscores mean to you and the community. Removing all highscores would be unfair to those who worked hard to achieve them, but leaving unreachable scores up could demoralize new challengers.
Here’s our solution:
Highscore Adjustment Offer: If you have a highscore above 55 nights and there’s no highscore above yours that’s under 55 nights, you can request us to delete your highscore. As a token of our gratitude, we’ll reward you with a unique Discord title for your contribution to keeping the leaderboards fair and competitive. Thank you for your continued support and understanding. Your passion drives us to keep improving the game for everyone. We can’t wait to see the new records you’ll achieve!
Additional Patch Notes
Balance Changes
Lightning tower hitting players if no enemies present was meant as a fun gimmick. But it caused a lot of new players thinking they found a bug. So we decided to remove it.
AdjustedShopIncreased chances for lower tier items
Totems that grant secondary damage now stack
Bug Fixes
Fixed a bug causing less enemies to be spawned after day 80
Fixed a bug causing totem shop not showing duplicates in some situations
Fixed a bug causing some waterbowl colliders to be lower than other items.
FixedWinter weaponsFixed t2 double cannons not hitting some enemies
Fixed a bug causing players to load the game for free rerolls with specific totem combinations
Fixed a bug causing players to be able to start practice mode while another player carried an item
Fixed a bug causing players to be able to start practice mode while a gift was shown in shop