In this update1
Full notes
Full Keep Keepers update
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What changed
- Gameplay
- Store
- Balance
Keep Keepers changes
Greeting Keepers,
We're excited to announce that Keep Keepers is now part of the Tiny Teams Festival! This has brought a wave of new streams, content videos, and, most importantly, a wealth of valuable feedback from our growing community. As always, your input is incredibly important to us, and we're committed to making Keep Keepers the best game it can be.
To celebrate all the attention and support we've received, we're releasing a special patch that incorporates some of the feedback you've shared with us. While we're hard at work on the full version, we wanted to ensure that we implemented as much of your feedback as possible in this update.
Thank you for your continued support, and we can't wait for you to experience these new changes in Keep Keepers!
Patch Notes:
Game Intro:
We've reworked the starter items to have a base efficiency of 1, with all subsequent items having higher efficiencies. This change makes it easier for new players to grasp the early progression in the shop without needing prior knowledge of the default efficiency of starter items. Additionally, we’ve adjusted all recipes to maintain approximately the same crafting time as before.
The starter smelter now has a capacity of 2 loads (down from 3), and the regular smelter now holds 3 loads (down from 4).
Bombs now trigger the next wave of enemies starting from the easy difficulty level and onward. This change is intended to make early rounds quicker and more engaging for experienced players while still giving newer players plenty of time to learn the game.
Source
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