What changed
0 fixes1 addition1 change0 removals
changedEARLY ACCESS 0.7.1.7: - Improvements to night sky and lighting. - Fixed texture errors in town landscape. - Improved some of the town models and added more decorations. - Added collision to a lot of the town objects. - Basic implementation of Boss in Deliveries. - Boss will hunt players if the team is behind on delivery quota. - Added quota counter to Lorry, so players can see how many boxes are left to be delivered. - Improved navigation mesh in town map. - Added Mine entrance to town map. - Fixed error in Twitch commands cooldown code that would block the '!kircommands' command. - Fixed Twitch command cooldown only running on Deliveries. - Added rain & thunder to Deliveries. - Fixed fog not covering entire town map. - Box will now despawn when delivered. - Improved visibility in Lorry by having less dirty driver-side windows and two extra small windows in the center.
addedKNOWN MAJOR BUGS: - Sometimes joining a team fails because the Steam servers fail to validate the session. Simply joining again should work. I am testing a fix for this, which should be ready next patch. - Sometimes kicking a player or a player leaving due to a connection issue also invalidates the session for the host. - Lorry is somewhat jittery client-side, depending on ping amount. I've improved this somewhat but this needs further work. - Having the pause menu open will also pause player movement when inside the Lorry even if the Lorry is moving, causing the player to clip through.
Keep It Running: Together changes
changedEARLY ACCESS 0.7.1.7: - Improvements to night sky and lighting. - Fixed texture errors in town landscape. - Improved some of the town models and added more decorations. - Added collision to a lot of the town objects. - Basic implementation of Boss in Deliveries. - Boss will hunt players if the team is behind on delivery quota. - Added quota counter to Lorry, so players can see how many boxes are left to be delivered. - Improved navigation mesh in town map. - Added Mine entrance to town map. - Fixed error in Twitch commands cooldown code that would block the '!kircommands' command. - Fixed Twitch command cooldown only running on Deliveries. - Added rain & thunder to Deliveries. - Fixed fog not covering entire town map. - Box will now despawn when delivered. - Improved visibility in Lorry by having less dirty driver-side windows and two extra small windows in the center.
addedKNOWN MAJOR BUGS: - Sometimes joining a team fails because the Steam servers fail to validate the session. Simply joining again should work. I am testing a fix for this, which should be ready next patch. - Sometimes kicking a player or a player leaving due to a connection issue also invalidates the session for the host. - Lorry is somewhat jittery client-side, depending on ping amount. I've improved this somewhat but this needs further work. - Having the pause menu open will also pause player movement when inside the Lorry even if the Lorry is moving, causing the player to clip through.
This patch fixes and improves things mainly for Deliveries, but also includes some fixes for Twitch and Shifts.
EARLY ACCESS 0.7.1.7:
- Improvements to night sky and lighting.
- Fixed texture errors in town landscape.
Improved some of the town models and added more decorations. - Added collision to a lot of the town objects. - Basic implementation of Boss in Deliveries. - Boss will hunt players if the team is behind on delivery quota. - Added quota counter to Lorry, so players can see how many boxes are left to be delivered. - Improved navigation mesh in town map. - Added Mine entrance to town map. - Fixed error in Twitch commands cooldown code that would block the '!kircommands' command. - Fixed Twitch command cooldown only running on Deliveries. - Added rain & thunder to Deliveries. - Fixed fog not covering entire town map. - Box will now despawn when delivered. - Improved visibility in Lorry by having less dirty driver-side windows and two extra small windows in the center.
KNOWN MAJOR BUGS: - Sometimes joining a team fails because the Steam servers fail to validate the session. Simply joining again should work. I am testing a fix for this, which should be ready next patch. - Sometimes kicking a player or a player leaving due to a connection issue also invalidates the session for the host. - Lorry is somewhat jittery client-side, depending on ping amount. I've improved this somewhat but this needs further work. - Having the pause menu open will also pause player movement when inside the Lorry even if the Lorry is moving, causing the player to clip through.