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Steam News23 June 20251y ago

About Early Access and Deliveries.

Hello factory workers, I've just pressed that big green "release" button. Scary! Exciting!

In this update3

Full notes

Full Keep It Running: Together update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello factory workers,

What changed

0 fixes2 additions5 changes0 removals
  • UI and audio
  • Compatibility
  • Gameplay
  • Maps
changedI've just pressed that big green "release" button. Scary! Exciting! Looking forward to hearing what you think of the game :)
changedShifts:The main section of the game are the factory 'Shifts' and this section has been finished and tested a lot already thanks to the closed beta. My thanks go out to everyone whom participated, your feedback has been invaluable.
changedShifts:You can already play the Shifts entirely from beginning to end, including the Custom one. Of course there may be some minor bugs that we haven't caught during the beta yet, so please report it if anything goes awry.
addedDeliveries:There is however another section of the game that I decided to add somewhat... last-minute: the Deliveries. This section is based on the same steam-truck racing through a town chaos that the first Keep It Running game has. Originally I didn't plan on adding this to Together as I didn't know how to make it work in a multiplayer setting. As you can guess I eventually came up with some ideas and started implementing these.
changedDeliveries:I had hoped to get it in a more complete state before today's deadline. The Lorry (steam truck) is fully functional, there's a town map and there's even some very derpy horses pulling their carriages. The main mechanic for navigation and delivering toy boxes also works and the entire delivery can be completed. You also get funds rewarded.
changedDeliveries:Most buildings are still ugly placeholders and most of the extra decoration is missing.

Keep It Running: Together changes

changedI've just pressed that big green "release" button. Scary! Exciting! Looking forward to hearing what you think of the game :)
changedThe main section of the game are the factory 'Shifts' and this section has been finished and tested a lot already thanks to the closed beta. My thanks go out to everyone whom participated, your feedback has been invaluable.
changedYou can already play the Shifts entirely from beginning to end, including the Custom one. Of course there may be some minor bugs that we haven't caught during the beta yet, so please report it if anything goes awry.
addedThere is however another section of the game that I decided to add somewhat... last-minute: the Deliveries. This section is based on the same steam-truck racing through a town chaos that the first Keep It Running game has. Originally I didn't plan on adding this to Together as I didn't know how to make it work in a multiplayer setting. As you can guess I eventually came up with some ideas and started implementing these.
changedI had hoped to get it in a more complete state before today's deadline. The Lorry (steam truck) is fully functional, there's a town map and there's even some very derpy horses pulling their carriages. The main mechanic for navigation and delivering toy boxes also works and the entire delivery can be completed. You also get funds rewarded.

I've just pressed that big green "release" button. Scary! Exciting! Looking forward to hearing what you think of the game :)

Of course, being Early Access, the game isn't entirely finished just yet. So what is there and what is not?

Shifts:

The main section of the game are the factory 'Shifts' and this section has been finished and tested a lot already thanks to the closed beta. My thanks go out to everyone whom participated, your feedback has been invaluable.

You can already play the Shifts entirely from beginning to end, including the Custom one. Of course there may be some minor bugs that we haven't caught during the beta yet, so please report it if anything goes awry.

Deliveries:

There is however another section of the game that I decided to add somewhat... last-minute: the Deliveries. This section is based on the same steam-truck racing through a town chaos that the first Keep It Running game has. Originally I didn't plan on adding this to Together as I didn't know how to make it work in a multiplayer setting. As you can guess I eventually came up with some ideas and started implementing these.

I had hoped to get it in a more complete state before today's deadline. The Lorry (steam truck) is fully functional, there's a town map and there's even some very derpy horses pulling their carriages. The main mechanic for navigation and delivering toy boxes also works and the entire delivery can be completed. You also get funds rewarded.

There are a few things missing though:

  • No functional Boss, though the basic framework is in place for him.

  • No other monsters such as the Clockwork Demons and Competitors.

  • Most buildings are still ugly placeholders and most of the extra decoration is missing.

  • There are no penalties etc yet.

The Plan:

I will be spending the coming month getting Deliveries to a completed stage. The month after I want to focus more on bugfixing and polishing everything. I also want to add more Achievements and rewards. Once everything is as perfect as can be I can take a look at implementing (the bigger) community suggestions. I will make further announcements about that by then.

I hope you enjoy my game. Feel free to ask me questions, give suggestions or invite me to streams! :)

Source

Steam News / 23 June 2025

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