Full notes
Full Keep It Running update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
Since I need to get to grips with implementing VR for Disinfection I figured I should get some practice in and port Keep It Running to VR. Lo-and-behold Godot has some real good VR support and I've already made great progress.
The game will automatically switch to VR-mode when launched through SteamVR, with the menus and gameplay all fully supported. What remains is to implement the remaining gameplay elements and give various things a good polishing so the experience is comfortable and smooth.
Here's a quick demonstration of what I got working so far:
The public Beta will get an update very soon with the VR implementation, so you can try it out if you're opted in (you can freely do this via Steam).
Source
Changelog.gg summarizes and formats this update. How we read updates.
