Full notes
Full Keep It Running update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
I've worked on the game some more, here's what is updated.
Bugfixes:
Particle effects are now pre-loaded, so there should be no more frame drops when effects happen for the first time during gameplay.
Polishes:
Changed the Tutorial cutscene with the Demon. I've moved him to a more obvious location, above the machine he breaks. I also added some spark effects to indicate this. This should make things more clear to players,
Made machine malfunction smoke a little bit more obvious by making it lighter as particles fade out,
Added more resolution presets, for higher resolutions and widescreen,
Added drop package animation to the Boss in the Deliveries section of the game.
Experimental Xbox & PlayStation controller support:
I've added basic controller support, although the game is really designed to be played with a mouse. But for the sake of accessibility and giving players options I felt it was good to implement this regardless. The menus should all work as well as movement, looking around and interactions.
Since I only have an old Xbox 360 controller here for testing, I've marked this feature as 'experimental' until I've gotten more feedback from players and testers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
