Full notes
Full Kaz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Events
- UI and audio
Kaz changes
Hello everyone!
2025 was a big year for me and KAZ, so I wanted to sit down and share a proper recap of everything that’s happened, what I’ve been building, and where things are heading next.
Big moments from the past year:
Announcing the game
Showcasing at Gamescom
Winning ‘Pitch Your Game’
Releasing the demo
I’ve loved the community aspect, and hopefully we can continue to shape the game together! Here’s some of you trying KAZ out at Gamescom!
Development highlights:
A few big things happened on the development side too.
I added 20 skins to the game! Including IP collaborations- Save me Mr. Taco, Bloodblast and more!
I added 100 items, and I'm constantly adding more.
I incorporated 6 different game modes, each with a different gameplay style
Survival mode
Daily, weekly, monthly, and all time leaderboards
Legends of the week: (starting items and builds that change every week.)
Challenge of the month
hardcore mode with challenges that change every month.
Some examples of the challenges
Too many traps
Too many items
Rhythm based
High speed
…And many more!
UI improvements:
“This game is played on your keyboard” notification in the beginning to guide new players.
New stats included at the end of each round (now including APM)
Tons of smaller bug fixes that came up between versions.
Developing the quest system
Improving item display in collectibles
Reworking menu UI and VFX
Adding interactive music
Implemented new and exciting VFX:
I’ve worked on every item’s specific VFX, some of the notable ones are:
‘Sadevistan’ effect (inspired by Cyperpunk the anime!)
‘Radioactive’ effect.
‘Berserker’ effect.
‘Star’ animations.
Many of these, and more, will be in the upcoming public demo release! Overall, KAZ got a significant amount of refinement.
What I’m working on now:
I’m still going full speed ahead with the development, and I have many goals for the next year. Some of them are:
Finishing the quest system
Replacing the placeholder SFX and music.
Adding better UI animation
Better visibility for item effects
Starter effect so each skin has its own special ability.
Adding more items and skins.
Looking ahead to 2026:
I have a lot planned, and I’m excited to share more as everything continues to take shape. There will be a new public demo, and a proper release announcement when things are ready.
Thank you for supporting me and the game in its first public year. 2025 was big- 2026 will be even bigger.
– Kalinarm
Source
Changelog.gg summarizes and formats this update. How we read updates.
