Update log
Full Kaz update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
- Maps
- Store
- UI and audio
Thank you so much for all the amazing feedback on the last update! It’s been incredible seeing so many of you play the demo and share your thoughts, it really means a lot.
But I didn’t stop there! I’ve just pushed another update for KAZ, and I’m super excited about this one:
⚔️ Featuring: Weapons of KAZ & Giant Grids
You can now choose a weapon at the start of your run, and carry it with you throughout the whole run. Each weapon comes with its own buffs and effects, adding both visual flair and new gameplay depth.
We’ve also introduced Giant Grids: After rounds 15 and 20, maps scale up significantly.
This adds a new layer of intensity and strategy as runs go on, pushing your navigation and decision-making much further.
This update also brings a mix of gameplay improvements, progression tweaks, and fixes to make the experience smoother overall.
Update highlights:
Reworked score requirements for round progression
Improved item rarity and distribution
Faster map progression with much larger levels
Weapons are now available across all game modes
Item pick added to the first round in some modes
New in-game UI: cell dig count
Make sure to jump in, try it out, and let me know what you think!
And if you want to stay updated or share feedback directly, feel free to join us on Discord:
Thanks again for playing!
— Kalinarm
Source
