Full notes
Full Kayak VR: Mirage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- UI and audio
- Fixes
- Maps
We've just made our first significant update, and although it's mostly a laundry list of small tweaks and bugfixes we wanted to put something fun in there too. That's why we added this inflatable goal that you can unlock.
Once we add real-time multiplayer we'll definitely revisit this and flesh it out a bit more but for now you can practice your shots in the pool ;)
Here's the full changelog of the patch for those interested, it addresses some common feedback like an improved tutorial, increased sharpness, improved bird speed / behavior:
Added an inflatable goal to the Sea Miles shop
Added a lesson that explains how to turn the kayak by leaning to the left or right
Added a lesson that explains how to make sharp turns when the kayak has speed by holding the paddle in the water
Added a ghost kayak to the lessons that demonstrates the technique of the lesson
Added the option to enable Texture Streaming under advanced graphics in the menu. This could fix (out of memory) crashes and reduce loading times but might introduce hitches.
Improved seagull behavior and speed in Antarctic and Norway
Reworked a few of the kayak / paddle friction sounds
Added a safe mode that sets all graphical settings to low, this should be used if you accidentally tweaked your settings to the point that the game is not stable enough to revert back through the regular menu. To utilize this add `-safe` as launch parameter to the game in Steam. Don't forget to remove it once you've reset it or the settings will keep getting reverted.
Added some experimental support for launch options to force SteamVR or the Oculus SDK to run. If you want to force the Oculus SDK use `-hmd=OculusHMD` (or if that doesn’t work – and please let us know if that is the case – `-hmd=Oculus`). If you want to force SteamVR use `-hmd=SteamVR`. You can add the launch options under Kayak VR: Mirage > Properties > General > Launch Options in Steam.
Tweaked sharpness to improve clarity when default Anti-Aliasing is enabled
Exposed a sharpness slider for FidelityFX ’s own sharpening solution (Contrast Adaptive Sharpening).
You can now choose to race against the top 5 times on any level
You can now adjust the haptic intensity under general settings
Added more fish schools and dolphins in Costa Rica
Restarting after finishing a race is now equally fast to restarting during a race
Minor fixes:
Fixed leaderboards not always showing up after a race
Added a splash sound to the penguin jumping in the water in the Antarctic
Fixed paddle water splashes being too bright in night time levels
Fixed the magical flying turtle in Costa Rica
Fixed the vignette option not staying on, even when 'always on' was selected
Fixed strange reflection edges out in the sea in Norway
Fixed falling off the map at the edges in Norway
No more continuing collision sounds when pushing off against objects
Improved the strange strobing effect on water in Antarctic
Improved sound design in Antarctic
Ambient sound now properly loops in Antarctic
Fixed a few missing translations
Fixed missing collision on rock in Norway
Fixed mistake in the lessons where the reverse turn lessons were...reversed
Reduced the amount of time required to unlock the thalassophobia achievement
Added an extra trigger on the other side of the jungle for the Turtle rescue
FidelityFX and DLSS can no longer be on at the same time
Added an icon for desktop shortcuts
Source
Changelog.gg summarizes and formats this update. How we read updates.
