Hey Nauts, v1.1 has been wild to watch in the best way, and your bug reports have been doing real damage (to the bugs). This is a small post patch to clean up a few urgent issues and keep the leaderboards fair.
Full notes
Full Katanaut update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Nauts, v1.1 has been wild to watch in the best way, and your bug reports have been doing real damage (to the bugs).
What changed
4 fixes0 additions2 changes1 removal
Balance
Gameplay
Fixes
Events
UI and audio
changedHey Nauts, v1.1 has been wild to watch in the best way, and your bug reports have been doing real damage (to the bugs).
removedThis is a small post patch to clean up a few urgent issues and keep the leaderboards fair. The people that helped me find these bugs opted to remove themselves from the leaderboards as well, so props to them!
fixedFixed the Service Tunnels and Sewers trying to become an unplanned spacewalk simulator - Some walls were too thin, so players could fall through into the abyss - The walls are now appropriately thick and reality is slightly more stable
fixedFixed reward skipping after the final boss - If you rushed past the reward panel, you could miss some reward currency - You now immediately gain your boss orb and void crystals when the reward panel appears, so feel free to speed click like a goblin
fixedLeaderboards are now stricter and safer - Runs with modified accessibility settings no longer qualify for leaderboards - Fixed a loophole where accessibility settings could be changed up until the final boss and still count - Fortified leaderboard code to prevent some basic leaderboard attacks
fixedFixed a nasty save elevator interaction - You could dash past the save machine into the next level elevator and trigger both at once - This could put the game into a bad state
Katanaut changes
changedHey Nauts, v1.1 has been wild to watch in the best way, and your bug reports have been doing real damage (to the bugs).
removedThis is a small post patch to clean up a few urgent issues and keep the leaderboards fair. The people that helped me find these bugs opted to remove themselves from the leaderboards as well, so props to them!
fixedFixed the Service Tunnels and Sewers trying to become an unplanned spacewalk simulator - Some walls were too thin, so players could fall through into the abyss - The walls are now appropriately thick and reality is slightly more stable
fixedFixed reward skipping after the final boss - If you rushed past the reward panel, you could miss some reward currency - You now immediately gain your boss orb and void crystals when the reward panel appears, so feel free to speed click like a goblin
fixedLeaderboards are now stricter and safer - Runs with modified accessibility settings no longer qualify for leaderboards - Fixed a loophole where accessibility settings could be changed up until the final boss and still count - Fortified leaderboard code to prevent some basic leaderboard attacks
This is a small post patch to clean up a few urgent issues and keep the leaderboards fair. The people that helped me find these bugs opted to remove themselves from the leaderboards as well, so props to them!
Fixed the Service Tunnels and Sewers trying to become an unplanned spacewalk simulator - Some walls were too thin, so players could fall through into the abyss - The walls are now appropriately thick and reality is slightly more stable
Fixed reward skipping after the final boss - If you rushed past the reward panel, you could miss some reward currency - You now immediately gain your boss orb and void crystals when the reward panel appears, so feel free to speed click like a goblin
Leaderboards are now stricter and safer - Runs with modified accessibility settings no longer qualify for leaderboards - Fixed a loophole where accessibility settings could be changed up until the final boss and still count - Fortified leaderboard code to prevent some basic leaderboard attacks
Fixed a nasty save elevator interaction - You could dash past the save machine into the next level elevator and trigger both at once - This could put the game into a bad state
Updated localization files with some updates from some of the most amazing souls that helped me translate this game :)
Seriously, thank you for playing, reporting issues, and pushing scores. I read the feedback, I fix everything I can, and I’m grateful you’re here for the ride. Thank you again for all the support!