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Steam News14 February 20188y ago

Patch notes version 0.3.0

Welcome back to a massive content patch for Kartong, which will adress most of the wishes you've expressed to us so far!

Full notes

Full Kartong - Death by Cardboard! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes15 additions14 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedWelcome back to a massive content patch for Kartong, which will adress most of the wishes you've expressed to us so far! Check out the exciting gameplay changes below, and please leave a review or a forum post after you've tried them all out <3 PATCH HIGHLIGHTS:
addedNew Enemies, including the promised Buzzkill robot!
addedNew Weapons to help you fight the tougher bosses!
addedNew trap gadgets, including varied lasers and hatches
addedNew enemy AI systems to help players hide & survive
changedScore and time improvements for Steam achievements!

Welcome back to a massive content patch for Kartong, which will adress most of the wishes you've expressed to us so far! Check out the exciting gameplay changes below, and please leave a review or a forum post after you've tried them all out <3 PATCH HIGHLIGHTS:

  • New Enemies, including the promised Buzzkill robot!

  • New Weapons to help you fight the tougher bosses!

  • New trap gadgets, including varied lasers and hatches

  • New enemy AI systems to help players hide & survive

  • Score and time improvements for Steam achievements!

  • Weapon Melee Damage!

MAJOR CHANGES:

Enemy Updates:

  • 1 new enemy variant, BUZZKILL - A dangerous, momentum based little fella that only gets more aggravated when taking damage.

  • Boss variants of enemies now exist, with 6,7,8 or 9 health depending on variant.

  • Easier variants of enemies also have new sounds, with 2, 3, 4 or 5 hp per variant.

  • The Respawn Queue for enemies will give you more space to relocate and hide.

Map Updates:

  • 1 brand new underground map list.

  • Additional content in the original 2 map lists has also been added.

  • 1 new laser trap, where the beam's line of sight might vary with the map's rotation.

  • Up to 20 difficulty levels are now unlocked, with boss levels at intervals of Five.

  • There is a new shortcut hatch that can spawn on two random places in the level.

  • The first 5 levels will have a smaller 3x3 city block size to help ease in new players.

  • Tweaked the fog colors to shift at different level intervals and in different maps.

Weapons Updates:

  • New weapons: Gold Gun, Beam Gun and Sword.

  • Weapons now have Melee Damage:

    • Needle - 1 damage

    • Burning Matches - 3 damage, can be thrown

    • Sword - 4 Damage, it can break after 4 strikes

  • Fired Projectile-damage balance changes:

    • Unlit Matches - 1 damage

    • Needle - 2 damage

    • Burning Matches - 3 damage

    • Gold Nailgun - 5 damage

    • Fun Snap - 6 damage

    • Golden Needle - 7 damage

    • Beam Gun - SECRET

  • All semi automatic weapons will now do damage resembling their magazine capacity.

User Interface Updates:

  • Inventory size, area and collision accuracy has been changed to avoid mistakes.

  • Inventory items are now categorized in colored segments and by relative power.

  • Players are given a random 5-digit experiment seed to make maps more varied.

  • A new speedrun-timer is available, it will deduct load screen times from the total.

  • There's a lot of new achievements to be unlocked, including finding the Laser Gun!

Locomotion and Options Updates:

  • We included teleport turning direction within the "Head based turning" option.

  • This means the default setting for Walking is decoupled hand directed forward.

  • To keep your head world rotation after teleporting, enable Head Based Turning.

  • The turning speed slider for smooth turning is more consistent with frame rate - this method is not perfect during Hard Drive hiccups, so Kartong prefers SSDs.

Performance Updates:

  • Improved performance by not casting shadows and decals on all dynamic items.

Sounds and Music Updates:

  • Improved sounds near level maze exit, fun snap bombs and during enemy hits.

  • Improved and differentiated sounds on different kinds of traps, creaks or resets.

Bug Fixes:

Prevented player from going out of bounds at a differently designed end room.

Prevented players from getting a manipulated total time by level skips in menu. Woosh, that was a huge one! That is all for this week, we will return soon with more news about the upcoming Full Release of Kartong! We appreciate all your reviews and hope to hear more from you soon! / The SVRVIVE team

Source

Steam News / 14 February 2018

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