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Steam News20 December 20196y ago

Patch #17 - Version 0.8.7.3

What to expect: Fixed issues with Seven's dialog that was preventing most players from completing the Golden Label quest.

Full notes

Full Karnage Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes1 removal
  • Fixes
  • Gameplay
  • Compatibility
  • Balance
fixedWhat to expect:Fixed issues with Seven's dialog that was preventing most players from completing the Golden Label quest. This means you can finally get rid of that bottle which have been stuck in your inventory…
addedWhat to expect:Archer daggers can no longer be flipped. We have turned off this feature due to issues caused for new players entering into close combat. If popular demand deems it necessary to add back into the game we will make it a toggle in options, with default off.
changedWhat to expect:Contains experimental code for HTC Vive Cosmos controller support. Feedback on our Steam forums would be greatly appreciated.
fixedOther stuff:Fixed a bug that made pots float in the air if held while cycling weapons.
fixedOther stuff:Fixed a bug preventing Sticky Spike Balls from being thrown.
removedOther stuff:Monsters can no longer be chain dazed, the state will end correctly if hit again during its duration.

What to expect:

  • Fixed issues with Seven's dialog that was preventing most players from completing the Golden Label quest. This means you can finally get rid of that bottle which have been stuck in your inventory…

  • Archer daggers can no longer be flipped. We have turned off this feature due to issues caused for new players entering into close combat. If popular demand deems it necessary to add back into the game we will make it a toggle in options, with default off.

  • Contains experimental code for HTC Vive Cosmos controller support. Feedback on our Steam forums would be greatly appreciated.

Other stuff:

  • Fixed a bug that made pots float in the air if held while cycling weapons.

  • Fixed a bug preventing Sticky Spike Balls from being thrown.

  • Monsters can no longer be chain dazed, the state will end correctly if hit again during its duration.

  • Monsters will now only be possible to daze if hit in the head with a melee weapon.

  • Projectiles will stick a little deeper in flesh.

Source

Steam News / 20 December 2019

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