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Steam News8 January 20197y ago

Content Update #2 - Version 0.8.6.2

Welcome to the Caverns of Decay This update introduces new gear, new monsters, and a brand new dungeon with hours of gameplay. It replaces the old Crystal Mines which will return in the future in a different form.

Full notes

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What changed

3 fixes8 additions5 changes5 removals
  • Gameplay
  • UI and audio
  • Events
  • Performance
  • Fixes
addedWelcome to the Caverns of DecayThis update introduces new gear, new monsters, and a brand new dungeon with hours of gameplay. It replaces the old Crystal Mines which will return in the future in a different form. We hope you will enjoy our latest dungeon crawl. At the same time we would like to take this opportunity and extend our gratitude to John Abel (aka Magnanix) who has done an absolutely amazing job with the voiceover for the new NPC that resides inside the Caverns of Decay.
addedNEW STUFFNew gear
addedNEW STUFFNew monsters
addedNEW STUFFNew dungeon with hours of gameplay
addedNEW STUFFAudio controls added. They can be accessed in-game from your belt.
changedNEW STUFFIn preparation for a future player progression update we have changed stats of gear and items.

Welcome to the Caverns of Decay

This update introduces new gear, new monsters, and a brand new dungeon with hours of gameplay. It replaces the old Crystal Mines which will return in the future in a different form. We hope you will enjoy our latest dungeon crawl. At the same time we would like to take this opportunity and extend our gratitude to John Abel (aka Magnanix) who has done an absolutely amazing job with the voiceover for the new NPC that resides inside the Caverns of Decay.

NEW STUFF

  • New gear

  • New monsters

  • New dungeon with hours of gameplay

  • Audio controls added. They can be accessed in-game from your belt.

  • In preparation for a future player progression update we have changed stats of gear and items.

  • Monsters have received the ability to alert each other, making progress through a dungeon slightly more tactical.

  • Pull an arrow out of yourself or others, and then stab someone with it. Or choose to throw it at your target instead.

  • Lots of new optimizations making the game run smoother than ever.

TWEAKS AND CHANGES

  • When joining a game in progress the start location should from now on be at the most recent activated check point, no longer the beginning of the dungeon. It may still not work everytime but is better than before.

  • Hitting the bow of Deep Goblin archers with an arrow will no longer make it stick or bounce off. It will instead go through.

  • Starting location when using a Town Portal has been moved into the player room. Thus removing the potential of accidentaly triggering an instant travel back to where it was used.

  • The insanely loud sound from the portcullis doors when coming back to the The Collector's study should no longer happen.

  • Made a few more items in The Collector's Study interactable but not lootable.

  • Swinging a weapon will now produce a swoosh sound based on velocity.

  • Dead monsters will only stay five minutes before being cleaned up in single player, down from ten minutes.

  • Added a new miniboss deep goblin to the bridge area in Wyvernscale.

  • Changed end level boss in Wyvernscale and moved the old boss down in the hierarchy.

GENERAL BUG FIXES

  • The bow issue for left-handed users has been fixed.

  • Dead players should no longer be able to block the movement of the living.

  • The problem with guests in a multiplayer game sometimes ressurecting far back in the dungeon should no longer happen.

  • When looting something the sounds should now always play correctly for guests in a multiplayer game.

  • Grunts and snorts from monsters getting hurt should now always play correctly for guests in a multiplayer game.

  • Both host and guest should now be able to see the town portal leading back to the dungeon and both will be able to trigger it (previously only host could see it)

Source

Steam News / 8 January 2019

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