Full notes
Full Karnage Chronicles update
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What changed
- Balance
- Store
- Gameplay
- UI and audio
- Fixes
2-4 player co-op is here! Play through the campaign together with friends or with random people. Karnage multiplayer comes with full drop-in/drop-out support and can be started at anytime after creating a hero and going through the tutorial. Monster strength and number of spawns scale automatically based on how many players are in the party, so feel free to go about your adventures while at the same time hosting a multiplayer game, monsters won't become tougher or more numerous until someone joins your game and it will scale down again when someone leaves.
NEW STUFF
2-4 player co-op with friendly fire and voice chat!
Changed the Imp's Shop to accommodate multiplayer.
TWEAKS AND CHANGES
Respawn after death will start heroes with less than maximum health. Value depends on game difficulty, with Easy mode being full health.
Added next and previous text to arrows in controller options GUI to make it clear there are more.
Made it so that closing inventory also automatically closes paperdoll.
Made it a bit easier to panic crank the crossbow but more work is still needed on this.
Made some changes to spider attack animations, they should now be able to hit more often.
Blocking / Parrying the attacks of the Corrupted Troll is now following the same rules as for regular monsters.
Blocking / Parrying the attacks of the Vulture Bear is now following the same rules as for regular monsters.
Starting the boat ride at end of Wyvernscale Mountains now requires pressing a travel button located on the boat.
Added a belch sound when using Potion of Fire Breath.
GENERAL BUG FIXES
Fixed a few issues that were causing the troll's AOE attacks to not work correctly.
Tweaked radius of troll's AOE attack and made it visually easier to see.
Archer goblins should no longer get stuck trying to go through closed portcullises.
Fixed an issue causing items dropped on ground to not be saved. Items can now be safely dropped on ground again, also in the player room, and they will be there on reload everytime.
Fixed an issue where it was possible to sometimes fall through the ground if entering a boss battle from outside of the barrier.
Fixed several issues where specific monsters would respawn after reload of a level. They will now stay dead.
Fixed several issues where players would respawn in the wrong place after dying.
Fixed an issue where it was not possible to melee one specific archer in Level 1, inside the dwarven ruins.
Fixed an issue where a few goblins weren't spawning correctly in Eye of the Dwarves.
Left-hand Vulture Bear Claw will show as left-handed again.
Fixed an issue where monsters would sometimes face the wrong direction when running towards player along a non-direct route.
Fixed an issue where the Corrupted Troll wouldn't always cause damage with its melee weapon.
Source
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